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GameStar 2004 February
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Gamestar_59_2004-02_dvd.iso
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Dema
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anito_demo.exe
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{app}
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data
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levels
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villacredo
/
villacredo.LS
Wrap
Text File
|
2003-10-28
|
255KB
|
14,393 lines
ver1.2
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{
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NumTrigger_0_1 ""
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NumTrigger_0_11 ""
NumTrigger_0_12 ""
NumTrigger_0_2 ""
NumTrigger_0_3 ""
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NumTrigger_10_4 ""
NumTrigger_10_5 ""
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NumTrigger_10_7 ""
NumTrigger_10_8 ""
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NumTrigger_11_7 ""
NumTrigger_11_8 ""
NumTrigger_11_9 ""
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NumTrigger_12_3 ""
NumTrigger_12_4 ""
NumTrigger_12_5 ""
NumTrigger_12_6 ""
NumTrigger_12_7 ""
NumTrigger_12_8 ""
NumTrigger_12_9 ""
NumTrigger_1_0 ""
NumTrigger_1_1 ""
NumTrigger_1_10 ""
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NumTrigger_1_12 ""
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NumTrigger_1_4 "0"
NumTrigger_1_5 ""
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NumTrigger_1_8 ""
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ambient_NightSound "data/soundfx/ambient/crickets.ogg"
ambient_NumSounds "5"
ambient_isbackgound0 "0"
ambient_lagmax0 "2000"
ambient_lagmax1 "2000"
ambient_lagmax2 "2250"
ambient_lagmax3 "2500"
ambient_lagmax4 "2500"
ambient_lagmin0 "900"
ambient_lagmin1 "700"
ambient_lagmin2 "900"
ambient_lagmin3 "800"
ambient_lagmin4 "1000"
ambient_loopmax0 "300"
ambient_loopmin0 "60"
ambient_sound0 "data/soundfx/ambient/bird3.wav"
ambient_sound1 "data/soundfx/ambient/bird5.wav"
ambient_sound2 "data/soundfx/ambient/bird6.wav"
ambient_sound3 "data/soundfx/ambient/bird9.wav"
ambient_sound4 "data/soundfx/ambient/bird10.wav"
ambient_volumemax0 "0.5"
ambient_volumemax1 "0.4"
ambient_volumemax2 "0.3"
ambient_volumemax3 "0.5"
ambient_volumemax4 "0.6"
ambient_volumemin0 "0.1"
ambient_volumemin1 "0.1"
ambient_volumemin2 "0.1"
ambient_volumemin3 "0.1"
ambient_volumemin4 "0.1"
angle "1"
boundx1 "0.0"
boundx2 "6144.0"
boundy1 "-6144.0"
boundy2 "0.0"
camera_lock ""
fog_on ""
levelname "Villacredo"
mapworld_player_x "617"
mapworld_player_y "-425"
music "villacredo"
music_combat "Unsheathed_Fury"
reflect_on "0"
reflect_z "0"
startcutscene ""
startscript "villacredo/villacredo"
townname "Villacredo"
trigger_0_5_0_description "southsilimanforest/southsilimanext"
trigger_0_5_0_enabled "1"
trigger_0_5_0_lparam "0"
trigger_0_5_0_type "changelevel"
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trigger_0_5_0_x1 "3038.57"
trigger_0_5_0_x2 "3651.64"
trigger_0_5_0_y1 "-59.204"
trigger_0_5_0_y2 "-56.229"
trigger_0_6_0_description "southsilimanforest/southsilimanext"
trigger_0_6_0_enabled "1"
trigger_0_6_0_lparam "0"
trigger_0_6_0_type "changelevel"
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trigger_0_6_0_x1 "3038.57"
trigger_0_6_0_x2 "3651.64"
trigger_0_6_0_y1 "-59.204"
trigger_0_6_0_y2 "-56.229"
trigger_0_7_0_description "southsilimanforest/southsilimanext"
trigger_0_7_0_enabled "1"
trigger_0_7_0_lparam "0"
trigger_0_7_0_type "changelevel"
trigger_0_7_0_wparam "1"
trigger_0_7_0_x1 "3038.57"
trigger_0_7_0_x2 "3651.64"
trigger_0_7_0_y1 "-59.204"
trigger_0_7_0_y2 "-56.229"
trigger_1_2_0_description "villacredo/tala1_outskirts_1"
trigger_1_2_0_enabled "0"
trigger_1_2_0_lparam "0"
trigger_1_2_0_type "cutscene"
trigger_1_2_0_wparam "0"
trigger_1_2_0_x1 "2024.93"
trigger_1_2_0_x2 "1075.06"
trigger_1_2_0_y1 "-1368.47"
trigger_1_2_0_y2 "-972.835"
trigger_1_2_1_description "villacredo/tala1_outskirts_1"
trigger_1_2_1_enabled "0"
trigger_1_2_1_lparam "0"
trigger_1_2_1_type "cutscene"
trigger_1_2_1_wparam "0"
trigger_1_2_1_x1 "827.155"
trigger_1_2_1_x2 "1076.2"
trigger_1_2_1_y1 "-1617.85"
trigger_1_2_1_y2 "-978.669"
trigger_1_6_0_description "villacredo/villacredo_north_trigger"
trigger_1_6_0_enabled "1"
trigger_1_6_0_lparam "0"
trigger_1_6_0_type "startscript"
trigger_1_6_0_wparam "0"
trigger_1_6_0_x1 "3329.13"
trigger_1_6_0_x2 "3664.85"
trigger_1_6_0_y1 "-744.961"
trigger_1_6_0_y2 "-745.754"
trigger_1_7_0_description "villacredo/villacredo_north_trigger"
trigger_1_7_0_enabled "1"
trigger_1_7_0_lparam "0"
trigger_1_7_0_type "startscript"
trigger_1_7_0_wparam "0"
trigger_1_7_0_x1 "3329.13"
trigger_1_7_0_x2 "3664.85"
trigger_1_7_0_y1 "-744.961"
trigger_1_7_0_y2 "-745.754"
trigger_2_1_0_description "villacredo/tala1_outskirts_1"
trigger_2_1_0_enabled "0"
trigger_2_1_0_lparam "0"
trigger_2_1_0_type "cutscene"
trigger_2_1_0_wparam "0"
trigger_2_1_0_x1 "827.155"
trigger_2_1_0_x2 "1076.2"
trigger_2_1_0_y1 "-1617.85"
trigger_2_1_0_y2 "-978.669"
trigger_2_2_0_description "villacredo/tala1_outskirts_1"
trigger_2_2_0_enabled "0"
trigger_2_2_0_lparam "0"
trigger_2_2_0_type "cutscene"
trigger_2_2_0_wparam "0"
trigger_2_2_0_x1 "2024.93"
trigger_2_2_0_x2 "1075.06"
trigger_2_2_0_y1 "-1368.47"
trigger_2_2_0_y2 "-972.835"
trigger_2_2_1_description "villacredo/tala1_outskirts_1"
trigger_2_2_1_enabled "0"
trigger_2_2_1_lparam "0"
trigger_2_2_1_type "cutscene"
trigger_2_2_1_wparam "0"
trigger_2_2_1_x1 "827.155"
trigger_2_2_1_x2 "1076.2"
trigger_2_2_1_y1 "-1617.85"
trigger_2_2_1_y2 "-978.669"
trigger_2_3_0_description "villacredo/tala1_outskirts_1"
trigger_2_3_0_enabled "0"
trigger_2_3_0_lparam "0"
trigger_2_3_0_type "cutscene"
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trigger_2_3_0_x2 "1075.06"
trigger_2_3_0_y1 "-1368.47"
trigger_2_3_0_y2 "-972.835"
trigger_2_8_0_description "villacredo/tiniohouse/sala"
trigger_2_8_0_enabled "0"
trigger_2_8_0_lparam "0"
trigger_2_8_0_type "changelevel"
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trigger_2_8_0_x1 "4441"
trigger_2_8_0_x2 "4513.5"
trigger_2_8_0_y1 "-1403.5"
trigger_2_8_0_y2 "-1444.5"
trigger_3_1_0_description "villacredo/tala1_outskirts_1"
trigger_3_1_0_enabled "0"
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trigger_3_1_0_type "cutscene"
trigger_3_1_0_wparam "0"
trigger_3_1_0_x1 "827.155"
trigger_3_1_0_x2 "1076.2"
trigger_3_1_0_y1 "-1617.85"
trigger_3_1_0_y2 "-978.669"
trigger_3_1_1_description "villacredo/tala1_outskirts_1"
trigger_3_1_1_enabled "0"
trigger_3_1_1_lparam "0"
trigger_3_1_1_type "cutscene"
trigger_3_1_1_wparam "0"
trigger_3_1_1_x1 "1630.55"
trigger_3_1_1_x2 "825.786"
trigger_3_1_1_y1 "-1771.98"
trigger_3_1_1_y2 "-1619.79"
trigger_3_2_0_description "villacredo/tala1_outskirts_1"
trigger_3_2_0_enabled "0"
trigger_3_2_0_lparam "0"
trigger_3_2_0_type "cutscene"
trigger_3_2_0_wparam "0"
trigger_3_2_0_x1 "1630.55"
trigger_3_2_0_x2 "825.786"
trigger_3_2_0_y1 "-1771.98"
trigger_3_2_0_y2 "-1619.79"
trigger_3_3_0_description "villacredo/tala1_outskirts_1"
trigger_3_3_0_enabled "0"
trigger_3_3_0_lparam "0"
trigger_3_3_0_type "cutscene"
trigger_3_3_0_wparam "0"
trigger_3_3_0_x1 "1630.55"
trigger_3_3_0_x2 "825.786"
trigger_3_3_0_y1 "-1771.98"
trigger_3_3_0_y2 "-1619.79"
trigger_3_4_0_description "villacredo/lab/lab"
trigger_3_4_0_enabled "0"
trigger_3_4_0_lparam "0"
trigger_3_4_0_type "changelevel"
trigger_3_4_0_wparam "40"
trigger_3_4_0_x1 "2285"
trigger_3_4_0_x2 "2388"
trigger_3_4_0_y1 "-1761"
trigger_3_4_0_y2 "-1798"
trigger_3_6_0_description "villacredo/smithery/reception"
trigger_3_6_0_enabled "0"
trigger_3_6_0_lparam "0"
trigger_3_6_0_type "changelevel"
trigger_3_6_0_wparam "60"
trigger_3_6_0_x1 "3077.5"
trigger_3_6_0_x2 "3134.5"
trigger_3_6_0_y1 "-1627.5"
trigger_3_6_0_y2 "-1626.5"
trigger_4_0_0_description "forest/lanvil2"
trigger_4_0_0_enabled "0"
trigger_4_0_0_lparam "0"
trigger_4_0_0_type "changelevel"
trigger_4_0_0_wparam "240"
trigger_4_0_0_x1 "288.5"
trigger_4_0_0_x2 "2"
trigger_4_0_0_y1 "-2459"
trigger_4_0_0_y2 "-3011"
trigger_4_8_0_description "villacredo/pawnshop/pawnshop"
trigger_4_8_0_enabled "1"
trigger_4_8_0_lparam "0"
trigger_4_8_0_type "changelevel"
trigger_4_8_0_wparam "14"
trigger_4_8_0_x1 "4113"
trigger_4_8_0_x2 "4203.5"
trigger_4_8_0_y1 "-2308"
trigger_4_8_0_y2 "-2219.5"
trigger_5_0_0_description "forest/lanvil2"
trigger_5_0_0_enabled "0"
trigger_5_0_0_lparam "0"
trigger_5_0_0_type "changelevel"
trigger_5_0_0_wparam "240"
trigger_5_0_0_x1 "288.5"
trigger_5_0_0_x2 "2"
trigger_5_0_0_y1 "-2459"
trigger_5_0_0_y2 "-3011"
trigger_5_3_0_description "villacredo/pit/pit"
trigger_5_3_0_enabled "1"
trigger_5_3_0_lparam "0"
trigger_5_3_0_type "changelevel"
trigger_5_3_0_wparam "349"
trigger_5_3_0_x1 "1596.97"
trigger_5_3_0_x2 "1800.26"
trigger_5_3_0_y1 "-2917.6"
trigger_5_3_0_y2 "-2917.6"
trigger_5_7_0_description "villacredo/tavern/tavern"
trigger_5_7_0_enabled "1"
trigger_5_7_0_lparam "0"
trigger_5_7_0_type "changelevel"
trigger_5_7_0_wparam "13"
trigger_5_7_0_x1 "3682"
trigger_5_7_0_x2 "3770.5"
trigger_5_7_0_y1 "-2833"
trigger_5_7_0_y2 "-2880"
trigger_5_9_0_description "villacredo/lagyohouse/lagyohouse"
trigger_5_9_0_enabled "1"
trigger_5_9_0_lparam "0"
trigger_5_9_0_type "changelevel"
trigger_5_9_0_wparam "0"
trigger_5_9_0_x1 "4788.19"
trigger_5_9_0_x2 "4848.83"
trigger_5_9_0_y1 "-3079.01"
trigger_5_9_0_y2 "-3071.76"
trigger_6_10_0_description "villacredo/eastgatetrigger"
trigger_6_10_0_enabled "1"
trigger_6_10_0_lparam "0"
trigger_6_10_0_type "startscript"
trigger_6_10_0_wparam "0"
trigger_6_10_0_x1 "5130.35"
trigger_6_10_0_x2 "5142.97"
trigger_6_10_0_y1 "-3769.67"
trigger_6_10_0_y2 "-3205.25"
trigger_6_11_0_description "SouthSilimanForest/SouthSilimanForest"
trigger_6_11_0_enabled "1"
trigger_6_11_0_lparam "0"
trigger_6_11_0_type "changelevel"
trigger_6_11_0_wparam "801"
trigger_6_11_0_x1 "5955.58"
trigger_6_11_0_x2 "5973.43"
trigger_6_11_0_y1 "-3244.35"
trigger_6_11_0_y2 "-3717.52"
trigger_6_1_0_description "villacredo/west_entrance_trigger"
trigger_6_1_0_enabled "1"
trigger_6_1_0_lparam "0"
trigger_6_1_0_type "startscript"
trigger_6_1_0_wparam "0"
trigger_6_1_0_x1 "882.917"
trigger_6_1_0_x2 "1072.48"
trigger_6_1_0_y1 "-3500.92"
trigger_6_1_0_y2 "-3316.14"
trigger_6_2_0_description "villacredo/west_entrance_trigger"
trigger_6_2_0_enabled "1"
trigger_6_2_0_lparam "0"
trigger_6_2_0_type "startscript"
trigger_6_2_0_wparam "0"
trigger_6_2_0_x1 "882.917"
trigger_6_2_0_x2 "1072.48"
trigger_6_2_0_y1 "-3500.92"
trigger_6_2_0_y2 "-3316.14"
trigger_6_5_0_description "villacredo/inn/sala"
trigger_6_5_0_enabled "1"
trigger_6_5_0_lparam "0"
trigger_6_5_0_type "changelevel"
trigger_6_5_0_wparam "30"
trigger_6_5_0_x1 "2941"
trigger_6_5_0_x2 "2839"
trigger_6_5_0_y1 "-3398"
trigger_6_5_0_y2 "-3449.5"
trigger_6_9_0_description "villacredo/lagyohouse/lagyohouse"
trigger_6_9_0_enabled "1"
trigger_6_9_0_lparam "0"
trigger_6_9_0_type "changelevel"
trigger_6_9_0_wparam "0"
trigger_6_9_0_x1 "4788.19"
trigger_6_9_0_x2 "4848.83"
trigger_6_9_0_y1 "-3079.01"
trigger_6_9_0_y2 "-3071.76"
trigger_7_10_0_description "villacredo/eastgatetrigger"
trigger_7_10_0_enabled "1"
trigger_7_10_0_lparam "0"
trigger_7_10_0_type "startscript"
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trigger_7_10_0_x1 "5130.35"
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trigger_7_7_0_x1 "3976"
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trigger_9_5_0_x1 "3050"
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Alejandro1Point
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Alejandro3Point
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Alfonso1Point
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Alfonso2Point
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Alfonso3Point
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Bahaghari1point1
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Banana1
"data/levels/villacredo/OUTDOOR/Section8/Banana1.rs"
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Banana2
"data/levels/villacredo/OUTDOOR/Section8/Banana2.rs"
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{
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Basket2
"data/levels/villacredo/OUTDOOR/Section5/Basket2.rs"
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Bayari3Point
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Bayari5Point
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Bayari5Point1
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Boulder3
"data/levels/villacredo/OUTDOOR/Section11/Boulder3.rs"
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Boulder3b
"data/levels/villacredo/OUTDOOR/Section11/Boulder3.rs"
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Burntwood
"data/levels/villacredo/OUTDOOR/Section6/Burntwood.rs"
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Burntwood4
"data/levels/villacredo/OUTDOOR/Section6/Burntwood4.rs"
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Burntwood5
"data/levels/villacredo/OUTDOOR/Section6/Burntwood5.rs"
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Coconuts2
"data/levels/villacredo/OUTDOOR/Section11/Coconuts.rs"
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DarioWalkpoint1
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ExecutionerPoint
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Extra1Walkpoint0
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Extra1Walkpoint1
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Extra1Walkpoint4
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Extra3Walkpoint0
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Extra3Walkpoint1
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Extra3Walkpoint2
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GanaagPoint1
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GanaagWalkpoint1
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Hen1Point
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HenWalkpoint1
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HenWalkpoint2
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HenWalkpoint3
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HenWalkpoint4
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Ladder
"data/levels/villacredo/OUTDOOR/Section10/Ladder.rs"
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Liksi1Point
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Liksi2Point
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Liksi3Point
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Liksi4Point
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Liksi5Point
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Liksi6Point
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Marokan_Guard5Walkpoint1
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Mayasmithypoint1
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PatriziaWalkpoint1
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Pinoy3Point
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Pinoy4Point
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PitCage1
"data/levels/villacredo/OUTDOOR/Section6/PitCage1.rs"
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PitCage2
"data/levels/villacredo/OUTDOOR/Section6/PitCage2.rs"
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PitWalkpoint1
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PlayerWalkpoint1
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Rebel100offensewalkpoint
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RebelPoint100
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Rebeloffensepoint100
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Sinaghapon1Point
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Sinaghapon4Point
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SinaghaponWalkpoint1
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StrucComHouse7
"data/levels/villacredo/OUTDOOR/Section7/3DComHouse7.rs"
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StrucGateWall
"data/levels/villacredo/OUTDOOR/Section9/3DGateWall.rs"
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StrucInn
"data/levels/villacredo/OUTDOOR/Section10/3DInn.rs"
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StrucInnChimney
"data/levels/villacredo/OUTDOOR/Section10/3DInnChimney.rs"
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StrucLabWindVane
"data/levels/villacredo/OUTDOOR/Section2/3DLabWindVane.rs"
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StrucStableTroughs
"data/levels/villacredo/OUTDOOR/Section9/3DStableTroughs.rs"
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StrucStableWater
"data/levels/villacredo/OUTDOOR/Section9/3DStableWater.rs"
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1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "area_8_9"
}
area_9_0
"data/levels/villacredo/OUTDOOR/tiles/area_1_5.rs"
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0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
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0 -4608
0 0 0 0 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "area_9_0"
}
area_9_1
"data/levels/villacredo/OUTDOOR/tiles/area_9_1.rs"
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0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
512 -4608 0 512 -4608 0 0 0
512 -4608
0 0 0 0 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "area_9_1"
}
area_9_10
"data/levels/villacredo/OUTDOOR/tiles/area_0_10.rs"
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0
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1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "area_9_10"
}
area_9_11
"data/levels/villacredo/OUTDOOR/tiles/area_0_11.rs"
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0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
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0 0 0 0 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "area_9_11"
}
area_9_2
"data/levels/villacredo/OUTDOOR/tiles/area_9_2.rs"
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0 0 0 0
1 1 0
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0
1024 -4608 0 1024 -4608 0 0 0
1024 -4608
0 0 0 0 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "area_9_2"
}
area_9_3
"data/levels/villacredo/OUTDOOR/tiles/area_9_3.rs"
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0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
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1536 -4608 0 1536 -4608 0 0 0
1536 -4608
0 0 0 0 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "area_9_3"
}
area_9_4
"data/levels/villacredo/OUTDOOR/tiles/area_9_4.rs"
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0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
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2048 -4608
0 0 0 0 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "area_9_4"
}
area_9_5
"data/levels/villacredo/OUTDOOR/tiles/area_1_5.rs"
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0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2560 -4608 0 2560 -4608 0 0 0
2560 -4608
0 0 0 0 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "area_9_5"
}
area_9_6
"data/levels/villacredo/OUTDOOR/tiles/area_9_6.rs"
1 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3072 -4608 0 3072 -4608 0 0 0
3072 -4608
0 0 0 0 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "area_9_6"
}
area_9_7
"data/levels/villacredo/OUTDOOR/tiles/area_9_7.rs"
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0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3584 -4608 0 3584 -4608 0 0 0
3584 -4608
0 0 0 0 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "area_9_7"
}
area_9_8
"data/levels/villacredo/OUTDOOR/tiles/area_1_5.rs"
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0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4096 -4608 0 4096 -4608 0 0 0
4096 -4608
0 0 0 0 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "area_9_8"
}
area_9_9
"data/levels/villacredo/OUTDOOR/tiles/area_1_5.rs"
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0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4608 -4608 0 4608 -4608 0 0 0
4608 -4608
0 0 0 0 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "area_9_9"
}
caimito7b
"data/levels/villacredo/OUTDOOR/Section2/caimito3.rs"
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0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
107 -5753 0 107 -5753 0 0 0
107 -5753
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "caimito7b"
}
chopwood
"data/levels/villacredo/OUTDOOR/Section6/chopwood.rs"
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0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1800 -2320 0 1800 -2320 0 0 0
1800 -2320
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "chopwood"
}
coconuts
"data/levels/villacredo/OUTDOOR/Section6/coconuts.rs"
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0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1897 -2316.5 0 1897 -2316.5 0 0 0
1897 -2346.5
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1 1 0 1 1 0 0 0 0
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{
light_showbyday "1"
light_showbynight "1"
name "coconuts"
}
eastgatetriggerwalkpoint
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1 1 1 1 1 1 0 0 0
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5229.07 -3533.67 0 5229.07 -3533.67 0 0 0
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1 0
{
light_showbyday ""
light_showbynight ""
name "eastgatetriggerwalkpoint"
}
entry0
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{
light_showbyday "0"
light_showbynight "0"
name "entry0"
rotate "2"
}
entry1
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{
light_showbyday "1"
light_showbynight "1"
name "entry1"
}
entry10
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{
light_showbyday "1"
light_showbynight "1"
name "entry10"
rotate "5"
}
entry1000
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{
light_showbyday "1"
light_showbynight "1"
name "entry1000"
}
entry13
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{
light_showbyday "1"
light_showbynight "1"
name "entry13"
rotate "3"
}
entry14
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{
light_showbyday "1"
light_showbynight "1"
name "entry14"
rotate "5"
}
entry15
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{
__ ""
light_showbyday ""
light_showbynight ""
name "entry15"
rotate "4"
}
entry2
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3354.06 -228.185 0 3354.06 -228.185 0 0 0
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{
light_showbyday "1"
light_showbynight "1"
name "entry2"
rotate "4"
}
entry20
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{
light_showbyday "1"
light_showbynight "1"
name "entry20"
rotate "3"
}
entry240
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0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
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250 -2788 0 250 -2788 0 0 0
-262406 1309
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{
light_showbyday "1"
light_showbynight "1"
name "entry240"
rotate "5"
}
entry30
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{
light_showbyday "1"
light_showbynight "1"
name "entry30"
rotate "5"
}
entry333
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1 1 1 1 1 1 0 0 0
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{
light_showbyday ""
light_showbynight ""
name "entry333"
}
entry349
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1 1 1 1 1 1 0 0 0
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1698.57 -2996.78 0 1698.57 -2996.78 0 0 0
1698.57 -2996.78
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{
light_showbyday ""
light_showbynight ""
name "entry349"
rotate "4"
}
entry40
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0
2314.5 -1814.5 0 2314.5 -1814.5 0 0 0
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{
light_showbyday "1"
light_showbynight "1"
name "entry40"
rotate "4"
}
entry50
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0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3068.5 -4818.5 0 3068.5 -4818.5 0 0 0
2963 -4744
0 0 0 0 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "entry50"
rotate "3"
}
entry60
1 0 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3103.5 -1681 0 3103.5 -1681 0 0 0
3100 -1659
0 0 0 0 0 0 0 0 0
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{
light_showbyday "1"
light_showbynight "1"
name "entry60"
rotate "4"
}
entry80
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0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4450.5 -1449.5 0 4450.5 -1449.5 0 0 0
4386 -1346
0 0 0 0 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "entry80"
rotate "3"
}
guava1b
"data/levels/villacredo/OUTDOOR/Section3/guava1.rs"
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0 0
0 0 0 0
1 1 0
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0
6057 -5541 0 6057 -5541 0 0 0
6057 -5541
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "guava1b"
}
itemBurntParchment1
"data/items/world_special/burntparchment.rs"
0 1 1 0
0 0
0 0 0 0
1 1 0
1 1 1 1 1 1 0 0 0
0
2452.73 -2344.17 0 2452.73 -2344.17 0 0 0
2452.73 -2344.17
3.14159 0 0 3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
count "1"
cutscene "villacredo/tinio1_burntruins_1"
examine_cutscene ""
examine_text "A piece of paper, left here in the burnt
ruins. The symbol on it looks familiar."
examine_voice ""
item_name "burntparchment"
item_startscript ""
light_showbyday "0"
light_showbynight "0"
name "itemBurntParchment1"
text ""
voice ""
}
itemHen1
"data/npcs/nonhumans/chickens/itemhen.rs"
0 1 1 0
0 0
0 0 10 0
1 1 0
1 1 1 1 1 1 0 0 0
0
4634.62 -5746.13 0 4634.62 -5746.13 0 0 0
4634.62 -5746.13
4.69159 0 0 4.69159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
count "1"
cutscene ""
examine_cutscene ""
examine_text "It's a lone hen, feeding on the rice I
put in the plate."
examine_voice ""
item_name "hen"
light_showbyday "0"
light_showbynight "0"
name "itemHen1"
startscript ""
text ""
voice ""
}
kaingin1b
"data/levels/villacredo/OUTDOOR/Section1/kaingin1.rs"
1 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1561 -1242 0 1561 -1242 0 0 0
1561 -1242
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "kaingin1b"
}
kaingin4
"data/levels/villacredo/OUTDOOR/Section1/kaingin4.rs"
1 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1346 -1041 0 1346 -1041 0 0 0
1346 -1041
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "kaingin4"
}
kaingin5
"data/levels/villacredo/OUTDOOR/Section1/kaingin5.rs"
1 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1642 -1122 0 1642 -1122 0 0 0
1642 -1122
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "kaingin5"
}
kaingin8
"data/levels/villacredo/OUTDOOR/Section1/kaingin3.rs"
1 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
934 -642 0 934 -642 0 0 0
934 -642
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "kaingin8"
}
logs2
"data/levels/villacredo/OUTDOOR/Section6/logs.rs"
1 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1765.5 -2299 0 1765.5 -2299 0 0 0
1765.5 -2299
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "logs2"
}
npcAbizollah1
"data/npcs/abizollah/abizollah.rs"
1 1 1 0
0 0
1 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1354 -4444.5 0 1354 -4444.5 0 0 0
1354 -4444.5
3.83539 0 0 3.83539 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
behavior "rotate_idleback"
charm_cutscene ""
charm_level "0"
charm_voice ""
container_count0 ""
container_item0 ""
examine_text "Olive-skinned and hawk-nosed, Abizollah
could only have come from the Anaphratic
East."
examine_voice ""
follow_entity ""
global_name ""
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "1"
light_showbynight "1"
name "npcAbizollah1"
near_cutscene ""
num_interactive_items ""
portrait "npcAbizollah"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name "Abizollah"
rotate_lag ""
running_script ""
side "neutral"
speed ""
spook_cutscene ""
spook_level "0"
spook_voice ""
talk_anim "0"
talk_cutscene ""
talk_message ""
talk_rotate "1"
talk_startscript "villacredo/abizollah"
walk_lag ""
walk_num_points "0"
walk_point0 ""
}
npcAlejandro1
"data/npcs/alfonso/alfonso.rs"
0 1 1 0
0 0
1 3 0 0
1 1 0
1 1 1 1 1 1 0 0 0
0
3861.69 -3040.16 0 3861.69 -3040.16 0 0 0
3861.69 -3040.16
3.14159 0 0 3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
attack_lag0 "1"
attack_maxdamage0 "3"
attack_mindamage0 "1"
attack_numtimes0 "-1"
attack_range0 ""
attack_rating0 "1"
behavior "rotate_still"
chakra_lag0 "30"
chakra_level0 "1"
chakra_numtimes0 "1"
chakra_skill0 ""
container_count0 ""
container_item0 ""
death_cutscene ""
death_rs ""
defense "1"
examine_text "Alejandro, quick on his feet and mean with
his axe."
examine_voice ""
global_name ""
health_headmult ""
health_leftarmmult ""
health_legsmult ""
health_rightarmmult ""
health_torsomult ""
health_totalmult "50"
idle_lag ""
idle_length ""
is_killable "1"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "0"
light_showbynight "0"
name "npcAlejandro1"
near_cutscene ""
num_attacks "1"
num_interactive_items "0"
num_skills "0"
portrait "npcalejandro"
prob_head ""
prob_larm ""
prob_legs ""
prob_rarm ""
prob_torso ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name "Alejandro"
rotate_lag ""
running_script ""
scream_death "data/soundfx/voices/male_death1.wav"
scream_hurt "data/soundfx/voices/male_hurt1.wav"
secondary_behavior "still"
side "neutral"
speed ""
talk_cutscene ""
talk_message ""
talk_startscript "villacredo/alejandro"
walk_lag "300"
walk_num_points "2"
walk_point0 ""
walk_point1 ""
}
npcAlfonso1
"data/npcs/alfonso/alfonso.rs"
0 1 1 0
0 0
1 2 3 0
1 1 0
1 1 1 1 1 1 0 0 0
0
3817.06 -3010.2 0 3817.06 -3010.2 0 0 0
3817.06 -3010.2
4.04159 0 0 4.04159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
attack_lag0 "1"
attack_maxdamage0 "3"
attack_mindamage0 "1"
attack_numtimes0 "-1"
attack_range0 ""
attack_rating0 "1"
behavior "rotate_still"
chakra_lag0 "30"
chakra_level0 "1"
chakra_numtimes0 "1"
chakra_skill0 ""
container_count0 ""
container_item0 ""
death_cutscene ""
death_rs ""
defense "1"
examine_text "The thug Alfonso looks like he could break
someone's leg by a mere flick of his wrist."
examine_voice ""
global_name ""
health_headmult ""
health_leftarmmult ""
health_legsmult ""
health_rightarmmult ""
health_torsomult ""
health_totalmult "50"
idle_lag ""
idle_length ""
is_killable "1"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "0"
light_showbynight "0"
name "npcAlfonso1"
near_cutscene ""
num_attacks "1"
num_interactive_items "0"
num_skills "0"
portrait "npcalfonso"
prob_head ""
prob_larm ""
prob_legs ""
prob_rarm ""
prob_torso ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name "Alfonso"
rotate_lag ""
running_script ""
scream_death "data/soundfx/voices/male_death1.wav"
scream_hurt "data/soundfx/voices/male_hurt1.wav"
secondary_behavior "still"
side "neutral"
speed ""
talk_cutscene ""
talk_message ""
talk_startscript "villacredo/alfonso"
walk_lag "300"
walk_num_points "0"
walk_point0 ""
walk_point1 ""
walk_point2 ""
}
npcBahaghari1
"data/npcs/bahaghari/bahaghari.rs"
1 1 1 0
0 0
1 6 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3210.41 -1752.65 0 3210.41 -1752.65 0 0 0
3210.41 -1752.65
4.29159 0 0 4.29159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
attack_lag0 "1"
attack_maxdamage0 "3"
attack_mindamage0 "1"
attack_numtimes0 "-1"
attack_range0 ""
attack_rating0 "1"
behavior "rotate_idleback"
chakra_lag0 "30"
chakra_level0 "1"
chakra_numtimes0 "1"
chakra_skill0 ""
container_count0 "3"
container_count1 "3"
container_count10 "500"
container_count11 ""
container_count12 ""
container_count13 ""
container_count14 ""
container_count15 ""
container_count2 "3"
container_count3 "3"
container_count4 "3"
container_count5 "3"
container_count6 "3"
container_count7 "3"
container_count8 "3"
container_count9 "1"
container_item0 "w_itak"
container_item1 "w_banong"
container_item10 "arrows"
container_item11 ""
container_item12 ""
container_item13 ""
container_item14 ""
container_item15 ""
container_item2 "w_banabas"
container_item3 "w_kris"
container_item4 "w_balasiong"
container_item5 "w_palakol"
container_item6 "w_balasiong"
container_item7 "w_busog"
container_item8 "w_sibat"
container_item9 "a_brass_bodybands"
death_cutscene ""
death_rs ""
defense "20"
examine_text "Bahaghari is a well-built Marokan
metalsmith. He looks like he can wield
the weapons he makes with ease."
examine_voice ""
global_name ""
health_headmult ""
health_leftarmmult ""
health_legsmult ""
health_rightarmmult ""
health_torsomult ""
health_totalmult "50"
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "1"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "1"
light_showbynight "0"
name "npcBahaghari1"
near_cutscene ""
num_attacks "1"
num_interactive_items "0"
num_interactive_skills "2"
num_skills "0"
portrait "npcbahaghari"
prob_head ""
prob_larm ""
prob_legs ""
prob_rarm ""
prob_torso ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name "Bahaghari"
rotate_lag ""
running_script ""
secondary_behavior "still"
side "neutral"
sight_distance "300"
skill_react0 "CHARM"
skill_react1 "SPOOK"
skill_react_cutscene0 "villacredo/Bahaghari1_Charm_1"
skill_react_cutscene1 "villacredo/Bahaghari1_Spook_1"
skill_react_level0 "0"
skill_react_level1 "0"
sound_attackhit1 "battle/punch"
sound_attackhit2 "battle/punch"
sound_attackhit3 ""
sound_block "battle/blockflesh"
sound_death ""
sound_growl ""
sound_hit "battle/hitflesh"
sound_hurt ""
speed ""
talk_cutscene ""
talk_message ""
talk_startscript "villacredo/bahaghari"
walk_lag ""
walk_num_points "0"
walk_point0 "entity"
}
npcDario1
"data/npcs/batch03/dario/dario.rs"
0 1 1 0
0 0
1 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2822.79 -3584.57 0 2822.79 -3584.57 0 0 0
2822.79 -3584.57
4.49159 0 0 4.49159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
__ ""
behavior "idleback"
charm_cutscene ""
charm_level "0"
charm_voice ""
container_count0 ""
container_item0 ""
examine_text "Dario looks like your regular Villacredo
agriculturist."
examine_voice ""
follow_entity ""
global_name ""
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "0"
light_showbynight "0"
name "npcDario1"
near_cutscene ""
num_interactive_items ""
portrait "npcdarioout"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name "Dario"
rotate_lag ""
running_script ""
side "neutral"
sight_distance ""
speed ""
spook_cutscene ""
spook_level "0"
spook_voice ""
talk_anim "0"
talk_cutscene "villacredo/dariotalong_thepeoplearound"
talk_message ""
talk_rotate "0"
talk_startscript ""
walk_lag ""
walk_num_points "1"
walk_point0 "DarioWalkpoint1"
}
npcHen1
"data/npcs/nonhumans/chickens/hen.rs"
0 1 1 0
0 0
1 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4569.75 -5833.58 0 4569.75 -5833.58 0 0 0
4569.75 -5833.58
2.09159 0 0 2.09159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
behavior "rotate_idleback"
container_count0 ""
container_item0 ""
examine_text "A chicken, roaming the open farmland."
examine_voice ""
follow_entity ""
global_name ""
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "0"
light_showbynight "0"
name "npcHen1"
near_cutscene "villacredo/hen1_found"
num_interactive_items ""
num_interactive_skills ""
portrait "npchen"
real_name "Hen"
rotate_lag ""
running_script ""
side "neutral"
sight_distance ""
skill_react0 ""
skill_react_cs0 ""
skill_react_level0 ""
speed "7.5"
talk_anim "0"
talk_cutscene ""
talk_message ""
talk_rotate "1"
talk_startscript ""
talk_voice "data/soundfx/animals/rooster2.wav"
walk_lag ""
walk_num_points "0"
walk_point0 "entity"
}
npcHen2
"data/npcs/nonhumans/chickens/hen.rs"
1 1 1 0
0 0
1 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4658.55 -5712.72 0 4658.55 -5712.72 0 0 0
4658.55 -5712.72
2.99159 0 0 2.99159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
behavior "rotate_idleback"
container_count0 ""
container_item0 ""
examine_text "A happy hen."
examine_voice ""
follow_entity ""
global_name ""
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "0"
light_showbynight "0"
name "npcHen2"
near_cutscene ""
num_interactive_items ""
num_interactive_skills ""
portrait "npchen"
real_name "Hen"
rotate_lag ""
running_script ""
side "neutral"
sight_distance ""
skill_react0 ""
skill_react_cs0 ""
skill_react_level0 ""
speed "7.5"
talk_anim "0"
talk_cutscene ""
talk_message ""
talk_rotate "1"
talk_startscript ""
talk_voice "data/soundfx/animals/rooster2.wav"
walk_lag ""
walk_num_points "0"
walk_point0 "entity"
}
npcHen3
"data/npcs/nonhumans/chickens/hen.rs"
0 1 1 0
0 0
1 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4694.74 -5788.88 0 4694.74 -5788.88 0 0 0
4694.74 -5788.88
3.89159 0 0 3.89159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
behavior "rotate_idleback"
container_count0 ""
container_item0 ""
examine_text "A happy hen."
examine_voice ""
follow_entity ""
global_name ""
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "0"
light_showbynight "0"
name "npcHen3"
near_cutscene ""
num_interactive_items ""
num_interactive_skills ""
portrait "npchen"
real_name "Hen"
rotate_lag ""
running_script ""
side "neutral"
sight_distance ""
skill_react0 ""
skill_react_cs0 ""
skill_react_level0 ""
speed "7.5"
talk_anim "0"
talk_cutscene ""
talk_message ""
talk_rotate "1"
talk_startscript ""
talk_voice "data/soundfx/animals/rooster2.wav"
walk_lag ""
walk_num_points "0"
walk_point0 "entity"
}
npcHen4
"data/npcs/nonhumans/chickens/hen.rs"
0 1 1 0
0 0
1 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4622.64 -5813.67 0 4622.64 -5813.67 0 0 0
4622.64 -5813.67
1.69159 0 0 1.69159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
behavior "rotate_idleback"
container_count0 ""
container_item0 ""
examine_text "A happy hen."
examine_voice ""
follow_entity ""
global_name ""
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "0"
light_showbynight "0"
name "npcHen4"
near_cutscene ""
num_interactive_items ""
num_interactive_skills ""
portrait "npchen"
real_name "Hen"
rotate_lag ""
running_script ""
side "neutral"
sight_distance ""
skill_react0 ""
skill_react_cs0 ""
skill_react_level0 ""
speed "7.5"
talk_anim "0"
talk_cutscene ""
talk_message ""
talk_rotate "1"
talk_startscript ""
talk_voice "data/soundfx/animals/rooster2.wav"
walk_lag ""
walk_num_points "0"
walk_point0 "entity"
}
npcInes1
"data/npcs/extras/assortedvendor/assortedvendor.rs"
1 1 1 0
0 0
3 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1613.2 -3678.5 0 1613.2 -3678.5 0 0 0
1613.2 -3678.5
2.07477 0 0 2.07477 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
behavior "rotate_still"
container_count0 "10"
container_count1 "10"
container_count2 "10"
container_count3 "10"
container_count4 "4"
container_count5 "5"
container_item0 "food_bananaQ"
container_item1 "food_puto"
container_item2 "food_puto"
container_item3 "food_kutsinta"
container_item4 "food_sugar"
container_item5 "food_suman"
examine_text "Ines sports a wide rattan basket on her head
and manages to balance all kinds of pastries
on it."
examine_voice ""
follow_entity ""
global_name ""
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "1"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "1"
light_showbynight "0"
name "npcInes1"
near_cutscene ""
num_interactive_items ""
num_interactive_skills "0"
portrait "npcInes"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name "Ines"
rotate_lag ""
running_script ""
side "neutral"
sight_distance ""
skill_react0 ""
skill_react_cs0 ""
skill_react_level0 ""
speed ""
talk_anim "0"
talk_cutscene "villacredo/Ines1_market_1"
talk_message ""
talk_rotate "1"
talk_startscript ""
walk_lag ""
walk_num_points "0"
walk_point0 ""
}
npcLiksi1
"data/npcs/liksi/liksi.rs"
0 1 1 0
0 0
1 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4991.97 -3262.74 0 4991.97 -3262.74 0 0 0
4991.97 -3262.74
3.14159 0 0 3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
behavior "idleback"
charm_cutscene ""
charm_level "0"
charm_voice ""
container_count0 ""
container_item0 ""
examine_text "Liksi is a young lithe boy who dreams of
joining the warrior force of Villacredo."
examine_voice ""
follow_entity ""
global_name ""
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "0"
light_showbynight "0"
name "npcLiksi1"
near_cutscene ""
num_interactive_items ""
portrait "npcliksi"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name "Liksi"
rotate_lag ""
running_script ""
side "neutral"
sight_distance "250"
speed ""
spook_cutscene ""
spook_level "0"
spook_voice ""
talk_anim "0"
talk_cutscene ""
talk_message ""
talk_rotate "1"
talk_startscript "villacredo/liksi"
walk_lag ""
walk_num_points "1"
walk_point0 "LiksiWalkpoint1"
}
npcLolo1
"data/npcs/extras2/restingmagsasaka4/restingmagsasaka4.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4871.42 -4978.9 0 4871.42 -4978.9 0 0 0
4871.42 -4978.9
3.14159 0 0 3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
behavior "still"
container_count0 ""
container_item0 ""
examine_text "Lolo looks like a old man who has seen much
action in his youth. Now, he seems to be
contemplating many things as he sits under
the tree."
examine_voice ""
follow_entity ""
global_name ""
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "1"
light_showbynight "0"
name "npcLolo1"
near_cutscene ""
num_interactive_items ""
num_interactive_skills "0"
portrait "npclolo"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name "Lolo"
rotate_lag ""
running_script ""
side "neutral"
sight_distance ""
skill_react0 ""
skill_react_cs0 ""
skill_react_level0 ""
speed ""
talk_anim "0"
talk_cutscene ""
talk_message ""
talk_rotate "0"
talk_startscript "villacredo/lolo"
walk_lag ""
walk_num_points "0"
walk_point0 ""
}
npcLumnay1
"data/npcs/fatgirl/fatgirl.rs"
1 1 1 0
0 0
1 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1493.06 -3253.68 0 1493.06 -3253.68 0 0 0
1493.06 -3253.68
3.59159 0 0 3.59159 0 0 0 0 0
1 1 1 1 1 1 0.36 0 0
1 1
{
behavior "rotate_idleback"
container_count0 "1"
container_count1 "1"
container_count2 "1"
container_count3 "1"
container_count4 "1"
container_count5 "1"
container_item0 "embroidered_thong"
container_item1 "turban"
container_item2 "embroidered_vest"
container_item3 "silk_thong"
container_item4 "silk_scarf"
container_item5 "silk_ribbon"
examine_text "Lumnay is a chubby, middle-aged Marokan
with an unbecoming hairstyle."
examine_voice ""
follow_entity ""
global_name ""
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "1"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "1"
light_showbynight "0"
name "npcLumnay1"
near_cutscene ""
num_interactive_items ""
num_interactive_skills "0"
portrait "npcLumnay"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name "Lumnay"
rotate_lag ""
running_script ""
side "neutral"
sight_distance ""
skill_react0 ""
skill_react_cs0 ""
skill_react_level0 ""
speed ""
talk_anim "0"
talk_cutscene ""
talk_message ""
talk_rotate "1"
talk_startscript "villacredo/lumnay"
walk_lag ""
walk_num_points "0"
walk_point0 ""
}
npcMarokan_Guard2
"data/npcs/nativesoldieraxe/nativesoldieraxe.rs"
1 1 1 0
0 0
1 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
5159.19 -3244.12 0 5159.19 -3244.12 0 0 0
5159.19 -3244.12
3.14159 0 0 3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
attack_lag0 "1"
attack_maxdamage0 "3"
attack_mindamage0 "1"
attack_numtimes0 "-1"
attack_range0 ""
attack_rating0 "1"
behavior "melee_fight"
chakra_lag0 "30"
chakra_level0 "1"
chakra_numtimes0 "1"
chakra_skill0 ""
container_count0 ""
container_item0 ""
death_cutscene ""
death_rs "data/npcs/nativesoldieraxe/nativesoldieraxe_death.rs"
defense "1"
examine_text "A well-built Marokan warrior. He watches
the east gate."
examine_voice ""
global_name ""
health_headmult ""
health_leftarmmult ""
health_legsmult ""
health_rightarmmult ""
health_torsomult ""
health_totalmult "50"
idle_lag ""
idle_length ""
is_killable "1"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "1"
light_showbynight "1"
name "npcMarokan_Guard2"
near_cutscene ""
num_attacks "1"
num_interactive_items "0"
num_skills "0"
portrait "npcnativesoldier1"
prob_head ""
prob_larm ""
prob_legs ""
prob_rarm ""
prob_torso ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name "Marokan Guard"
rotate_lag ""
secondary_behavior "still"
side "neutral"
sound_attackhit1 ""
sound_attackhit2 ""
sound_attackhit3 ""
sound_block "battle/blockwood"
sound_death ""
sound_growl ""
sound_hit "battle/hitwood"
sound_hurt ""
speed ""
talk_cutscene ""
talk_message ""
talk_startscript "villacredo/marokan_guard2"
walk_lag ""
walk_num_points "0"
walk_point0 "entity"
}
npcMarokan_Guard3
"data/npcs/nativesoldieraxe/nativesoldieraxe.rs"
1 1 1 0
0 0
1 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3609.08 -778.494 0 3609.08 -778.494 0 0 0
3609.08 -778.494
0.791592 0 0 0.791592 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
attack_lag0 "35"
attack_maxdamage0 "8"
attack_mindamage0 "2"
attack_numtimes0 "-1"
attack_range0 ""
attack_rating0 "10"
behavior "melee_fight"
chakra_lag0 "30"
chakra_level0 "1"
chakra_numtimes0 "1"
chakra_skill0 ""
container_count0 ""
container_item0 ""
death_cutscene ""
death_rs "data/npcs/nativesoldieraxe/nativesoldieraxe_death.rs"
defense "8"
examine_text "A well-built Marokan warrior, in charge of
the town's north gate."
examine_voice ""
global_name ""
health_headmult ""
health_leftarmmult ""
health_legsmult ""
health_rightarmmult ""
health_torsomult ""
health_totalmult "50"
idle_lag ""
idle_length ""
is_killable "1"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "1"
light_showbynight "1"
name "npcMarokan_Guard3"
near_cutscene ""
num_attacks "1"
num_interactive_items "0"
num_skills "0"
portrait "npcnativesoldier1"
prob_head ""
prob_larm ""
prob_legs ""
prob_rarm ""
prob_torso ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name "Marokan Guard"
rotate_lag ""
secondary_behavior "still"
side "neutral"
sound_attackhit1 ""
sound_attackhit2 ""
sound_attackhit3 ""
sound_block "battle/blockwood"
sound_death ""
sound_growl ""
sound_hit "battle/hitwood"
sound_hurt ""
speed ""
talk_cutscene ""
talk_message ""
talk_startscript "villacredo/marokan_guard3"
walk_lag ""
walk_num_points "0"
walk_point0 "entity"
}
npcMarokan_Guard4
"data/npcs/nativesoldieraxe/nativesoldieraxe.rs"
1 1 1 0
0 0
1 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
904.707 -3484.07 0 904.707 -3484.07 0 0 0
904.707 -3484.07
5.4916 0 0 5.4916 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
attack_lag0 "35"
attack_maxdamage0 "8"
attack_mindamage0 "2"
attack_numtimes0 "-1"
attack_range0 ""
attack_rating0 "1"
behavior "still"
chakra_lag0 "30"
chakra_level0 "1"
chakra_numtimes0 "1"
chakra_skill0 ""
container_count0 ""
container_item0 ""
death_cutscene ""
death_rs "data/npcs/nativesoldieraxe/nativesoldieraxe_death.rs"
death_startscript ""
defense "1"
examine_text "A well-built Marokan guard."
examine_voice ""
global_name ""
health_headmult ""
health_leftarmmult ""
health_legsmult ""
health_rightarmmult ""
health_torsomult ""
health_totalmult "50"
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
item_startscript0 ""
light_showbyday "1"
light_showbynight "1"
name "npcMarokan_Guard4"
near_cutscene ""
no_blood "0"
no_bounce "0"
num_attacks "1"
num_interactive_items "0"
num_interactive_skills "0"
num_skills "0"
portrait "npcnativesoldier1"
prob_head "5"
prob_larm "15"
prob_legs "20"
prob_rarm "15"
prob_torso "45"
random_point ""
random_revive ""
randomize ""
read_level "0"
real_name "Marokan Guard"
rotate_lag ""
running_script ""
scream_death "data/soundfx/voices/male_death1.wav"
scream_hurt "data/soundfx/voices/male_hurt1.wav"
secondary_behavior "still"
side "neutral"
skill_react0 ""
skill_react_cutscene0 ""
skill_react_level0 ""
sound_block "battle/blockwood"
sound_hit "battle/hitwood"
speed ""
talk_anim "0"
talk_cutscene ""
talk_distance ""
talk_message ""
talk_rotate "0"
talk_startscript "villacredo/marokan_guard4"
walk_lag ""
walk_num_points "0"
walk_point0 ""
}
npcMarokan_Guard5
"data/npcs/nativesoldieraxe/nativesoldieraxe.rs"
1 1 1 0
0 0
1 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1016.7 -3357.58 0 1016.7 -3357.58 0 0 0
1016.7 -3357.58
2.49159 0 0 2.49159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
attack_lag0 "35"
attack_maxdamage0 "8"
attack_mindamage0 "2"
attack_numtimes0 "-1"
attack_range0 ""
attack_rating0 "7"
behavior "melee_fight"
chakra_lag0 "30"
chakra_level0 "1"
chakra_numtimes0 "1"
chakra_skill0 ""
container_count0 ""
container_item0 ""
death_cutscene ""
death_rs "data/npcs/nativesoldieraxe/nativesoldieraxe_death.rs"
defense "5"
examine_text "Bantay is a fine example of a Marokan guard
bred for hardship and war, trained to survive
the rigors of combat."
examine_voice ""
global_name ""
health_headmult ""
health_leftarmmult ""
health_legsmult ""
health_rightarmmult ""
health_torsomult ""
health_totalmult "50"
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "1"
light_showbynight "1"
name "npcMarokan_Guard5"
near_cutscene ""
num_attacks "1"
num_interactive_items "0"
num_skills "0"
portrait "npcnativeofficerhelm"
prob_head ""
prob_larm ""
prob_legs ""
prob_rarm ""
prob_torso ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name "Bantay"
rotate_lag ""
secondary_behavior "still"
side "neutral"
sound_attackhit1 ""
sound_attackhit2 ""
sound_attackhit3 ""
sound_block "battle/blockwood"
sound_death ""
sound_growl ""
sound_hit "battle/hitwood"
sound_hurt ""
speed ""
talk_cutscene ""
talk_message ""
talk_rotate "0"
talk_startscript "villacredo/marokan_guard5"
walk_lag ""
walk_num_points "0"
walk_point0 "entity"
}
npcOda1
"data/npcs/extras/fishvendor/fishvendor.rs"
1 1 1 0
0 0
1 6 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1894.88 -3517.57 0 1894.88 -3517.57 0 0 0
1894.88 -3517.57
3.14159 0 0 3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
behavior "still"
container_count0 "10"
container_count1 "10"
container_item0 "food_fishsteak"
container_item1 "food_daing"
examine_text "Oda is a pleasant vendor who seems constantly
at war with the flies invading her fish for
sale."
examine_voice ""
follow_entity ""
global_name ""
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "1"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "1"
light_showbynight "0"
name "npcOda1"
near_cutscene ""
num_interactive_items ""
num_interactive_skills "0"
portrait "npcOda"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name "Oda"
rotate_lag ""
running_script ""
side "neutral"
sight_distance ""
skill_react0 ""
skill_react_cs0 ""
skill_react_level0 ""
speed ""
talk_anim "0"
talk_cutscene "villacredo/Oda1_market_1"
talk_message ""
talk_rotate "1"
talk_startscript ""
walk_lag ""
walk_num_points "0"
walk_point0 ""
}
npcPitas1
"data/npcs/extras/marketshopper2/marketshopper2.rs"
1 1 1 0
0 0
1 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1764 -3538.5 0 1764 -3538.5 0 0 0
1764 -3538.5
5.10509 0 0 -1.1781 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
behavior "walker_idle"
charm_level "0"
container_count0 ""
container_item0 ""
examine_text "A Marokan woman shopping for...something. "
examine_voice ""
follow_entity ""
global_name ""
idle_lag ""
idle_length "7"
is_killable "0"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "1"
light_showbynight "0"
name "npcPitas1"
near_cutscene ""
num_interactive_items ""
num_interactive_skills "1"
portrait "npcMarketShopper"
read_level "0"
real_name "Pitas"
rotate_lag ""
running_script ""
side "neutral"
sight_distance ""
skill_react0 "CHARM"
skill_react_cutscene0 "villacredo/Pitas1_Charm_1"
skill_react_level0 "0"
speed "2"
spook_level "0"
talk_anim "0"
talk_cutscene "villacredo/Pitas1_market_1"
talk_message ""
talk_rotate "1"
talk_startscript ""
walk_lag "5"
walk_num_points "3"
walk_point0 "Extra3Walkpoint0"
walk_point1 "Extra3Walkpoint1"
walk_point2 "Extra3Walkpoint2"
}
npcRoverMan1
"data/npcs/extras3/rover1b/rover1b.rs"
0 1 1 0
0 0
0 0 0 0
1 1 0
1 1 1 1 1 1 0 0 0
0
3681.61 -1022.03 0 3681.61 -1022.03 0 0 0
3681.61 -1022.03
1.69159 0 0 1.69159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 0
{
behavior "still"
container_count0 ""
container_item0 ""
examine_text "Lucky Chan is an easy-going Villacredo
resident."
examine_voice ""
follow_entity ""
global_name ""
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "0"
light_showbynight "0"
name "npcRoverMan1"
near_cutscene ""
num_interactive_items ""
num_interactive_skills "0"
portrait "npclucky"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name "Lucky Chan"
rotate_lag ""
running_script ""
side "neutral"
sight_distance ""
skill_react0 ""
skill_react_cs0 ""
skill_react_level0 ""
speed ""
talk_anim "0"
talk_cutscene ""
talk_message ""
talk_rotate "1"
talk_startscript "villacredo/roverman1"
walk_lag ""
walk_num_points "0"
walk_point0 ""
}
npcSinaghapon1
"data/npcs/sinaghapon/sinaghapon.rs"
0 1 1 0
0 0
1 0 1 0
1 1 0
1 1 1 1 1 1 0 0 0
0
2819.95 -312.86 0 2819.95 -312.86 0 0 0
2819.95 -312.86
1.64159 0 0 1.64159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
behavior "still"
container_count0 ""
container_item0 ""
examine_text "Sinaghapon has the appearance of someone who
travels for a living."
examine_voice ""
follow_entity ""
global_name ""
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "0"
light_showbynight "0"
name "npcSinaghapon1"
near_cutscene ""
num_interactive_items ""
num_interactive_skills "0"
portrait "npcsinaghapon"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name "Sinaghapon"
rotate_lag ""
running_script ""
side "neutral"
sight_distance ""
skill_react0 ""
skill_react_cs0 ""
skill_react_level0 ""
speed ""
talk_anim "0"
talk_cutscene ""
talk_message ""
talk_rotate "1"
talk_startscript "villacredo/sinaghapon"
walk_lag ""
walk_num_points "0"
walk_point0 ""
}
npcTaga1
"data/npcs/extras/tambay2/tambay2.rs"
1 1 1 0
0 0
1 0 2 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1518.23 -3027.64 0 1518.23 -3027.64 0 0 0
1518.23 -3027.64
3.14159 0 0 3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
behavior "idleback"
container_count0 "3"
container_count1 "5"
container_item0 "food_legmeat"
container_item1 "food_porkchop"
examine_text "Taga the butcher always looks ready to cleave
some flesh."
examine_voice ""
follow_entity ""
global_name ""
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "1"
is_random "0"
item_cutscene0 "villacredo/Taga1_Market_2"
item_name0 "boar_meat"
light_showbyday "1"
light_showbynight "0"
name "npcTaga1"
near_cutscene ""
num_interactive_items "1"
num_interactive_skills ""
portrait "npcTambay2"
real_name "Taga"
rotate_lag ""
running_script ""
side "neutral"
sight_distance ""
skill_react0 ""
skill_react_cs0 ""
skill_react_level0 ""
speed ""
talk_anim "0"
talk_cutscene ""
talk_message ""
talk_rotate "1"
talk_startscript "villacredo/taga"
walk_lag ""
walk_num_points "0"
walk_point0 "entity"
}
npcTala1
"data/npcs/tala/tala.rs"
0 1 1 0
0 0
1 0 0 0
1 1 0
1 1 1 1 1 1 0 0 0
0
2785.16 -412.71 0 2785.16 -412.71 0 0 0
2785.16 -412.71
2.09159 0 0 2.09159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
behavior "still"
container_count0 ""
container_item0 ""
examine_text "Tala, the stronger of the duo, is a brave
Marokan surveyor."
examine_voice ""
follow_entity ""
global_name ""
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "0"
light_showbynight "0"
name "npcTala1"
near_cutscene ""
num_interactive_items ""
num_interactive_skills "0"
portrait "npctala"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name "Tala"
rotate_lag ""
running_script ""
side "neutral"
sight_distance ""
skill_react0 ""
skill_react_cs0 ""
skill_react_level0 ""
speed ""
talk_anim "0"
talk_cutscene ""
talk_message ""
talk_rotate "1"
talk_startscript "villacredo/tala"
walk_lag ""
walk_num_points "0"
walk_point0 ""
}
npcTalong1
"data/npcs/batch03/talong/talong.rs"
0 1 1 0
0 0
1 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2907.08 -3586.13 0 2907.08 -3586.13 0 0 0
2907.08 -3586.13
1.84159 0 0 1.84159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
behavior "idleback"
charm_cutscene ""
charm_level "0"
charm_voice ""
container_count0 ""
container_item0 ""
examine_text "Talong is a Marokan in his late twenties.
You could tell by his bearing that he is
one of the town's agriculturists."
examine_voice ""
follow_entity ""
global_name ""
idle_lag ""
idle_length ""
is_killable "0"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "0"
light_showbynight "0"
name "npcTalong1"
near_cutscene ""
num_interactive_items ""
portrait "npctalongout"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name "Talong"
rotate_lag ""
running_script ""
side "neutral"
sight_distance "0"
speed ""
spook_cutscene ""
spook_level "0"
spook_voice ""
talk_anim "0"
talk_cutscene "villacredo/dariotalong_thepeoplearound"
talk_message ""
talk_rotate "0"
talk_startscript ""
walk_lag ""
walk_num_points "1"
walk_point0 "TalongWalkpoint1"
}
npcTara1
"data/npcs/extras/marketshopper3/marketshopper3.rs"
1 1 1 0
0 0
1 0 2 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1501 -3497 0 1501 -3497 0 0 0
1501 -3497
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
behavior "walker_idle"
charm_level "0"
container_count0 ""
container_item0 ""
examine_text "Shoppers in these parts, like Tara, take
their sweet time to browse and then haggle
to death."
examine_voice ""
follow_entity ""
global_name ""
idle_lag ""
idle_length "5"
is_killable "0"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "1"
light_showbynight "0"
name "npcTara1"
near_cutscene ""
num_interactive_items ""
num_interactive_skills "1"
portrait "npcMarketShopper2"
read_level "0"
real_name "Tara"
rotate_lag ""
running_script ""
side "neutral"
sight_distance ""
skill_react0 "CHARM"
skill_react_cutscene0 "villacredo/Tara1_Charm_1"
skill_react_level0 "0"
speed "3"
spook_level "0"
talk_anim "0"
talk_cutscene "villacredo/Tara1_market_1"
talk_message ""
talk_rotate "1"
talk_startscript ""
walk_lag "4"
walk_num_points "5"
walk_point0 "Extra1Walkpoint0"
walk_point1 "Extra1Walkpoint1"
walk_point2 "Extra1Walkpoint2"
walk_point3 "Extra1Walkpoint3"
walk_point4 "Extra1Walkpoint4"
}
npcTikbalang1
"data/npcs/nonhumans/tikbalang/tikbalang.rs"
0 1 1 0
0 0
1 1 2 0
1 1 0
1 1 1 1 1 1 0 0 0
0
2493.22 -5682.94 0 2493.22 -5682.94 0 0 0
2493.22 -5682.94
2.34159 0 0 2.34159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
attack_lag0 "20"
attack_lag1 "26"
attack_maxdamage0 "10"
attack_maxdamage1 "13"
attack_mindamage0 "7"
attack_mindamage1 "7"
attack_numtimes0 "-1"
attack_numtimes1 "-1"
attack_range0 ""
attack_range1 ""
attack_rating0 "15"
attack_rating1 "12"
behavior "melee_fight"
chakra_lag0 "30"
chakra_level0 "1"
chakra_numtimes0 "1"
chakra_skill0 ""
charm_level "0"
container_count0 ""
container_item0 ""
death_cutscene ""
death_rs "data/npcs/nonhumans/tikbalang/tikbalang_death.rs"
death_startscript "villacredo/tikbalang_death"
defense "24"
examine_text "Half-horse, half man. I've never seen
anything like it."
examine_voice ""
follow_entity "TikbalangPoint"
global_name ""
health_headmult ""
health_leftarmmult ""
health_legsmult ""
health_rightarmmult ""
health_torsomult ""
health_totalmult "90"
idle_lag ""
idle_length ""
is_killable "1"
is_merchant "0"
is_random "0"
item_cutscene0 ""
item_name0 ""
light_showbyday "0"
light_showbynight "0"
name "npcTikbalang1"
near_cutscene ""
num_attacks "2"
num_interactive_items "0"
num_skills "0"
portrait "npctikbalangout"
prob_head ""
prob_leftarm ""
prob_legs ""
prob_rightarm ""
prob_torso ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name "Tikbalang"
rotate_lag ""
running_script ""
secondary_behavior "still"
side "hostile"
sound_attackhit1 "battle/punch"
sound_attackhit2 "battle/punch"
sound_attackhit3 ""
sound_block "battle/blockwood"
sound_death ""
sound_growl "data/soundfx/monster/tikbalang.wav"
sound_hit "battle/hitwood"
sound_hurt ""
speed ""
spook_level "0"
talk_anim "0"
talk_cutscene "lanuevo/TikbalangFight"
talk_message ""
talk_rotate "1"
talk_startscript ""
walk_lag ""
walk_num_points "0"
walk_point0 "entity"
}
objBarrell
"data/levels/villacredo/OUTDOOR/Section10/Barrell.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2420 -4896.5 0 2420 -4896.5 0 0 0
2420 -4896.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 "1"
container_item0 "crystal_ale"
distance "100"
examine_cutscene ""
examine_text "It looks like an empty barrel."
examine_voice ""
is_chest "1"
is_highlight "1"
is_interactive "1"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objBarrell"
num_interactive_items "0"
portrait "barrel"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objBarrell1
"data/levels/villacredo/OUTDOOR/Section10/Barrell.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1678.82 -4758.48 0 1678.82 -4758.48 0 0 0
1678.82 -4758.48
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 "1"
container_item0 "voice_of_maroka"
distance "100"
examine_cutscene ""
examine_text "It's a barrel."
examine_voice ""
is_chest "1"
is_highlight "1"
is_interactive "1"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objBarrell1"
num_interactive_items "0"
portrait "barrel"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objBarrell2
"data/levels/villacredo/OUTDOOR/Section10/Barrell.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1743.08 -4525.12 0 1743.08 -4525.12 0 0 0
1743.08 -4525.12
3.1416 0 0 -3.14159 0 0 0 0 0
0.78 0.75 0 0.78 0.75 0 0 0.00999999 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "It's a barrel."
examine_voice ""
is_chest "1"
is_highlight "1"
is_interactive "1"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objBarrell2"
num_interactive_items "0"
portrait "barrel"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objBarrell3
"data/levels/villacredo/OUTDOOR/Section10/Barrell.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
923.667 -4751.76 0 923.667 -4751.76 0 0 0
923.667 -4751.76
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 "2"
container_item0 "marokas_tears"
distance "100"
examine_cutscene ""
examine_text "It's an ordinary barrel."
examine_voice ""
is_chest "1"
is_highlight "1"
is_interactive "1"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objBarrell3"
num_interactive_items "1"
portrait "barrel"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objBarrell4
"data/levels/villacredo/OUTDOOR/Section10/Barrell.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
858.46 -4716.8 0 858.46 -4716.8 0 0 0
858.46 -4716.8
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "It's an ordinary barrel."
examine_voice ""
is_chest "1"
is_highlight "1"
is_interactive "1"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objBarrell4"
num_interactive_items "1"
portrait "barrel"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objBasket
"data/levels/villacredo/OUTDOOR/Section5/Basket.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1262 -2990 0 1262 -2990 0 0 0
1262 -2990
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text "I have no use for it."
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "Rattan baskets in a tall massive heap."
examine_voice ""
is_chest "0"
is_highlight "1"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objBasket"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objBasket3
"data/levels/villacredo/OUTDOOR/Section5/Basket3.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1198.5 -3037.5 0 1198.5 -3037.5 0 0 0
1198.5 -3037.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text "I have no use for it"
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "These are special baskets used to
separate the rice from the chaff
through tossing it repeatedly. "
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objBasket3"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objBasket4
"data/levels/villacredo/OUTDOOR/Section5/Basket4.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1193 -2832 0 1193 -2832 0 0 0
1193 -2832
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text "I have no use for it."
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "Big rattan baskets."
examine_voice ""
is_chest "0"
is_highlight "1"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objBasket4"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objBoulder
"data/levels/villacredo/OUTDOOR/Section8/Boulder.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4845 -1661 0 4845 -1661 0 0 0
4845 -1661
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text ""
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objBoulder"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objBoulder2
"data/levels/villacredo/OUTDOOR/Section8/Boulder.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
757.457 -3756.48 0 757.457 -3756.48 0 0 0
757.457 -3756.48
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text ""
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objBoulder2"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objBoulder3
"data/levels/villacredo/OUTDOOR/Section8/Boulder.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1076.57 -2602.33 0 1076.57 -2602.33 0 0 0
1076.57 -2602.33
3.1416 0 0 -3.14159 0 0 0 0 0
1.67 1.61 0 1.67 1.61 0 0 0.00999999 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text ""
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objBoulder3"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objBoulder4
"data/levels/villacredo/OUTDOOR/Section8/Boulder.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
836.478 -4527.18 0 836.478 -4527.18 0 0 0
836.478 -4527.18
3.1416 0 0 -3.14159 0 0 0 0 0
0.82 0.82 0 0.82 0.82 0 0 0.00999999 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text ""
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objBoulder4"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objBurntpillar1
"data/levels/villacredo/OUTDOOR/Section6/Burntpillar1.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2198 -2348 0 2198 -2348 0 0 0
2198 -2348
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "A burnt pillar."
examine_voice ""
is_chest "0"
is_highlight "1"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objBurntpillar1"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objBurntpillar2
"data/levels/villacredo/OUTDOOR/Section6/Burntpillar2.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2394 -2269 0 2394 -2269 0 0 0
2394 -2269
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "A burnt wooden pillar of a house."
examine_voice ""
is_chest "0"
is_highlight "1"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objBurntpillar2"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objBurntpillar3
"data/levels/villacredo/OUTDOOR/Section6/Burntpillar3.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2283 -2241 0 2283 -2241 0 0 0
2283 -2241
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "A burnt pillar."
examine_voice ""
is_chest "0"
is_highlight "1"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objBurntpillar3"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objBurntstairs
"data/levels/villacredo/OUTDOOR/Section6/Burntstairs.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2328 -2472 0 2328 -2472 0 0 0
2328 -2472
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "Stairs leading to...nowhere."
examine_voice ""
is_chest "0"
is_highlight "1"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objBurntstairs"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objCart1
"data/levels/villacredo/OUTDOOR/Section9/Cart1.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
953 -4292.5 0 953 -4292.5 0 0 0
953 -4336
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "It's a wooden cart. Simple but sturdy."
examine_voice ""
is_chest "0"
is_highlight "1"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objCart1"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objCoconuts
"data/levels/villacredo/OUTDOOR/Section8/Coconuts.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4947 -2633 0 4947 -2633 0 0 0
4947 -2633
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text ""
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objCoconuts"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objCoconuts1
"data/levels/villacredo/OUTDOOR/Section8/Coconuts.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1898.25 -1764.17 0 1898.25 -1764.17 0 0 0
1898.25 -1764.17
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text ""
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objCoconuts1"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objCrates
"data/levels/villacredo/OUTDOOR/Section10/Crates.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2223 -4787 0 2223 -4787 0 0 0
2223 -4787
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "These are empty crates."
examine_voice ""
is_chest "0"
is_highlight "1"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objCrates"
num_interactive_items "0"
portrait "crate"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objCrates1
"data/levels/villacredo/OUTDOOR/Section10/Crates.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2717.08 -4655.8 0 2717.08 -4655.8 0 0 0
2717.08 -4655.8
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "These are empty crates."
examine_voice ""
is_chest "0"
is_highlight "1"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objCrates1"
num_interactive_items "0"
portrait "crate"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objCrates2
"data/levels/villacredo/OUTDOOR/Section10/Crates.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3427.37 -4657.94 0 3427.37 -4657.94 0 0 0
3427.37 -4657.94
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "These are empty crates."
examine_voice ""
is_chest "0"
is_highlight "1"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objCrates2"
num_interactive_items "0"
portrait "crate"
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objFish
"data/levels/villacredo/OUTDOOR/Section6/Fish.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1751 -3438.5 0 1751 -3438.5 0 0 0
1751 -3438.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "A variety of Marokan bounty."
examine_voice ""
is_chest "0"
is_highlight "1"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objFish"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objFruit
"data/levels/villacredo/OUTDOOR/Section6/Fruit.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1787.5 -3296 0 1787.5 -3296 0 0 0
1787.5 -3296
3.1416 0 0 -3.14159 0 0 0 0 0
1 0.93 0 1 0.93 0 0.0999999 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text "I'd better ask the vendor."
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "Coconuts and other fruits."
examine_voice ""
is_chest "0"
is_highlight "1"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objFruit"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objLightpost
"data/levels/villacredo/OUTDOOR/Section11/Lightpost.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3207.5 -4047.5 0 3207.5 -4047.5 0 0 0
3207.5 -4047.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text "I can't use that."
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "The lamps keep most of the town's
streets lit at night."
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
is_nightanimate "1"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objLightpost"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objLightpost2
"data/levels/villacredo/OUTDOOR/Section3/lightpost.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4299 -3081.5 0 4299 -3081.5 0 0 0
4299 -3110
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text "I can't use that."
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "The lamps keep most of the town's
streets lit at night."
is_chest "0"
is_highlight "0"
is_interactive "0"
is_nightanimate "1"
light_showbyday "1"
light_showbynight "1"
name "objLightpost2"
num_interactive_items "0"
read_level "0"
}
objLightpost3
"data/levels/villacredo/OUTDOOR/Section11/Lightpost.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3872.5 -998 0 3872.5 -998 0 0 0
3872.5 -998
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0.02 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text "I can't use it."
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "The lamps keep the town's roads lighted at night"
examine_voice ""
is_chest ""
is_highlight "0"
is_interactive "0"
is_nightanimate "1"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objLightpost3"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level ""
read_text ""
read_voice ""
real_name ""
}
objMarketvariety
"data/levels/villacredo/outdoor/section6/marketvariety.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1959.93 -3199.22 0 1959.93 -3199.22 0 0 0
1959.93 -3199.22
0 0 0 0 0 0 0 0 0
0.66 0.72 1 0.66 0.72 1 0 0.00999999 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text "I'd better ask the vendor."
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "The market offers a variety of
vegetable and fruits."
examine_voice ""
is_chest "0"
is_highlight "1"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objMarketvariety"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objMeat
"data/levels/villacredo/OUTDOOR/Section5/Meat.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1395 -2969 0 1395 -2969 0 0 0
1395 -2969
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text "I'd better ask the one in charge."
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "A selection of raw meat from pigs, cows,
and other quadrupeds. "
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "1"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objMeat"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objPitStone
"data/levels/villacredo/OUTDOOR/Section6/PitStone.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1540.5 -2983.5 0 1540.5 -2983.5 0 0 0
1540.5 -2983.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text ""
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objPitStone"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objPitStone2
"data/levels/villacredo/OUTDOOR/Section6/PitStone.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1856.5 -2976.5 0 1856.5 -2976.5 0 0 0
1856.5 -2976.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text ""
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objPitStone2"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objPlate
"data/items/world_special/porcelain_plate.rs"
0 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4660.44 -5743.75 0 4660.44 -5743.75 0 0 0
4660.44 -5743.75
3.14159 0 0 3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text "Perhaps if I had something to feed the
chickens with..."
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "A plate, apparently used to feed the
chickens. It is currently empty."
examine_voice ""
is_chest ""
is_interactive "1"
is_nightanimate "0"
item_cutscene0 "villacredo/hen1_feed"
item_name0 "rice"
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "0"
light_showbynight "0"
name "objPlate"
num_interactive_items "1"
portrait ""
read_cutscene ""
read_level ""
read_text ""
read_voice ""
real_name "Empty Plate"
}
objPlateRice
"data/items/world_special/porcelain_plate_rice.rs"
0 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4659.52 -5743.38 0 4659.52 -5743.38 0 0 0
4659.52 -5743.38
3.14159 0 0 3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "A plate full of rice, excellent for
attracting chickens."
examine_voice ""
is_chest ""
is_interactive "0"
is_nightanimate "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "0"
light_showbynight "0"
name "objPlateRice"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level ""
read_text ""
read_voice ""
real_name ""
}
objPole
"data/levels/villacredo/OUTDOOR/Section11/Pole.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3960 -4732 0 3960 -4732 0 0 0
3960 -4732
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text ""
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objPole"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objPottery
"data/levels/villacredo/OUTDOOR/Section5/Pottery.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1239.5 -3249 0 1239.5 -3249 0 0 0
1239.5 -3249
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text "I better ask the one in charge."
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "Pots, of all shapes and sizes."
examine_voice ""
is_chest "0"
is_highlight "1"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objPottery"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objRooster1
"data/npcs/nonhumans/chickens/pula.rs"
1 1 1 0
0 0
1 9 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1926.37 -2896.05 0 1926.37 -2896.05 0 0 0
1926.37 -2896.05
3.14159 0 0 3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text ""
examine_voice ""
is_chest ""
is_interactive "0"
is_nightanimate "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objRooster1"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level ""
read_text ""
read_voice ""
real_name ""
}
objRooster2
"data/npcs/nonhumans/chickens/puti.rs"
1 1 1 0
0 0
1 7 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2015.3 -2818.92 0 2015.3 -2818.92 0 0 0
2015.3 -2818.92
3.14159 0 0 3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text ""
examine_voice ""
is_chest ""
is_interactive "0"
is_nightanimate "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objRooster2"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level ""
read_text ""
read_voice ""
real_name ""
}
objSacks
"data/levels/villacredo/OUTDOOR/Section10/Sacks.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3137 -4901.5 0 3137 -4901.5 0 0 0
3137 -4901.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "These are sacks piled on top of one another."
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objSacks"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objSacks1
"data/levels/villacredo/OUTDOOR/Section10/Sacks.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2640.71 -4724.46 0 2640.71 -4724.46 0 0 0
2640.71 -4724.46
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "These are sacks piled on top of one another."
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objSacks1"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objSacks2
"data/levels/villacredo/OUTDOOR/Section10/Sacks.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3347.23 -4731 0 3347.23 -4731 0 0 0
3347.23 -4731
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "These are sacks piled on top of one another."
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objSacks2"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objTextiles
"data/levels/villacredo/OUTDOOR/Section5/Textiles.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1289.5 -3120 0 1289.5 -3120 0 0 0
1289.5 -3120
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text "I'd better ask the vendor."
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "Textiles and garments."
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objTextiles"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objTilapia
"data/levels/villacredo/OUTDOOR/Section6/Tilapia.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1931.5 -3644 0 1931.5 -3644 0 0 0
1931.5 -3644
3.1416 0 0 -3.14159 0 0 0 0 0
0.67 0.68 0 0.67 0.68 0 0 0.00999999 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text "I'd better ask the vendor."
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "These are huge fish. Truly Maroka's finest. "
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "1"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objTilapia"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objTobaccoLeaves
"data/levels/villacredo/OUTDOOR/Section10/3DTobaccoLeaves.rs"
1 1 0 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2603 -5102 0 2603 -5102 0 0 0
2603 -5102
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "objTobaccoLeaves"
}
objTobaccoStand
"data/levels/villacredo/OUTDOOR/Section10/3DTobaccoStand.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2603 -5100 0 2603 -5100 0 0 0
2603 -5100
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text ""
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objTobaccoStand"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objTorch
"data/levels/villacredo/OUTDOOR/Section11/Torch.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4238.5 -4756.5 0 4238.5 -4756.5 0 0 0
4238.5 -4756.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "A torch."
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objTorch"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objanvil
"data/levels/villacredo/OUTDOOR/Section2/anvil.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3189 -1769 0 3189 -1769 0 0 0
3189 -1769
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "Bahaghari's anvil."
examine_voice ""
is_chest "0"
is_highlight "1"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objanvil"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objboulder
"data/levels/villacredo/OUTDOOR/Section2/boulder.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3011 -1759.5 0 3011 -1759.5 0 0 0
3011 -1759.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "It is a large rock that doubles as a
work bench."
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objboulder"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objcandles
"data/levels/villacredo/OUTDOOR/Section5/candles.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1391.5 -3294 0 1391.5 -3294 0 0 0
1391.5 -3294
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text "I'd better ask the vendor."
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "Wax candles. Many sizes, two colors,
one shape."
examine_voice ""
is_chest "0"
is_highlight "1"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objcandles"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objchair
"data/levels/villacredo/OUTDOOR/Section2/chair.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2933.5 -1823 0 2933.5 -1823 0 0 0
2933.5 -1823
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
action_cutscene ""
action_item ""
action_item_count ""
action_text ""
action_voice ""
container_count0 ""
container_item0 ""
distance "100"
examine_cutscene ""
examine_text "A rocking chair, where Bahaghari rests
when he is tired."
examine_voice ""
is_chest "0"
is_highlight "0"
is_interactive "0"
item_cutscene0 ""
item_name0 ""
item_return0 ""
item_text0 ""
item_voice0 ""
light_showbyday "1"
light_showbynight "1"
name "objchair"
num_interactive_items "0"
portrait ""
read_cutscene ""
read_level "0"
read_text ""
read_voice ""
real_name ""
}
objchairb
"data/levels/villacredo/OUTDOOR/Section3/chair.rs"
1 1 1 0
0 0
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stable_walk_point
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strucBanana3
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strucBanana5
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strucBanana6
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strucBoulder1
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strucBoulder2
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strucBoulder2b
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strucBoulder2b1
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strucBoulder2b2
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strucBoulder2b3
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strucBoulder2b4
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strucBoulder3
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strucBoulder4
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strucBurntwood3
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strucCoconutTree
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strucCoconutTree2
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strucComHouse3
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strucComHouse4
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strucComHouse5
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strucComHouse6
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strucComHouse6Grilles
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strucComhouse
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strucComhouse8
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strucFence1
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strucFence2
"data/levels/villacredo/OUTDOOR/Section11/Fence.rs"
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0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3677 -4720 0 3677 -4720 0 0 0
3677 -4720
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucFence2"
}
strucInnSign
"data/levels/villacredo/outdoor/section10/3dinnsign.rs"
1 1 0 0
0 0
0 3 3 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2776.4 -3341.46 0 2776.4 -3341.46 0 0 0
2776.4 -3341.46
3.14159 0 0 3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucInnSign"
}
strucInnWindows
"data/levels/villacredo/OUTDOOR/Section10/3DInnWindows.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
2798.5 -3330.5 0 2798.5 -3330.5 0 0 0
2798.5 -3330.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucInnWindows"
}
strucLab
"data/levels/villacredo/OUTDOOR/Section2/3DLab.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2385 -1753.5 0 2385 -1753.5 0 0 0
2385 -1753.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucLab"
}
strucLabLogs
"data/levels/villacredo/OUTDOOR/Section2/3DLabLogs.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2381 -1745 0 2381 -1745 0 0 0
2381 -1745
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucLabLogs"
}
strucLabPipes
"data/levels/villacredo/OUTDOOR/Section2/3DLabPipes.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2398.5 -1760.5 -0.1 2398.5 -1760.5 -0.1 0 0
2398.5 -1760.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucLabPipes"
}
strucLeftWall2a
"data/levels/villacredo/OUTDOOR/Walls/Wall2.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
387 -3970 0 387 -3970 0 0 0
387 -3970
3.1416 0 0 -3.14159 0 0 0 0 0
1 1.155 0.8 1 1.155 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucLeftWall2a"
}
strucLeftWall2b
"data/levels/villacredo/OUTDOOR/Walls/Wall2.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
387 -4370 0 387 -4370 0 0 0
387 -4370
3.1416 0 0 -3.14159 0 0 0 0 0
1 1.155 0.8 1 1.155 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucLeftWall2b"
}
strucLeftWall2c
"data/levels/villacredo/OUTDOOR/Walls/Wall2.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
387 -4770 0 387 -4770 0 0 0
387 -4770
3.1416 0 0 -3.14159 0 0 0 0 0
1 1.155 0.8 1 1.155 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucLeftWall2c"
}
strucLeftWall2d
"data/levels/villacredo/OUTDOOR/Walls/Wall2.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
387 -5170 0 387 -5170 0 0 0
387 -5170
3.1416 0 0 -3.14159 0 0 0 0 0
1 1.155 0.8 1 1.155 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucLeftWall2d"
}
strucMarokanBarracks
"data/levels/villacredo/OUTDOOR/Section10/3DMarokanBarracks.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4550 -4500 0 4550 -4500 0 0 0
4550 -4500
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucMarokanBarracks"
}
strucNarraTree
"data/levels/villacredo/OUTDOOR/Section11/NarraTree.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4909 -4176.5 0 4909 -4176.5 0 0 0
4909 -4176.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucNarraTree"
}
strucPawnshop
"data/levels/villacredo/OUTDOOR/Section7/3DPawnshop.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
4028.5 -2211.5 0 4028.5 -2211.5 0 0 0
4028.5 -2211.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucPawnshop"
}
strucPawnshop1
"data/levels/villacredo/outdoor/section7/3dpawnshoproof.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
4034 -2217 0 4034 -2217 0 0 0
4034 -2217
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucPawnshop1"
}
strucPawnshopSign
"data/levels/villacredo/OUTDOOR/Section7/3DPawnshopSign.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
4029.5 -2226.5 0 4029.5 -2226.5 0 0 0
4029.5 -2226.5
3.14159 0 0 3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucPawnshopSign"
}
strucPit
"data/levels/villacredo/OUTDOOR/Section5/3DPit.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
1700 -2682.5 0 1700 -2682.5 0 0 0
1700 -2682.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucPit"
}
strucPitBamboo
"data/levels/villacredo/OUTDOOR/Section5/3DPitBamboo.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
1700 -2800 0 1700 -2800 0 0 0
1700 -2800
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucPitBamboo"
}
strucPitCurtain
"data/levels/villacredo/OUTDOOR/Section5/3DPitCurtain.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
1700 -2900 0 1700 -2900 0 0 0
1700 -2900
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucPitCurtain"
}
strucPitGate
"data/levels/villacredo/OUTDOOR/Section5/3DPitGate.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
1699 -2970.5 0 1699 -2970.5 0 0 0
1699 -2970.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucPitGate"
}
strucSmith
"data/levels/villacredo/OUTDOOR/Section2/3DSmith.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.15 0.25 0.45 0.15 0.25 0.45 0 0 0.55
0
3040 -1430 0 3040 -1430 0 0 0
3040 -1430
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucSmith"
}
strucSmithCurtains
"data/levels/villacredo/OUTDOOR/Section2/3DSmithCurtain.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
3040 -1430.1 0 3040 -1430.1 0 0 0
3040 -1430.1
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucSmithCurtains"
}
strucSmithGrills
"data/levels/villacredo/OUTDOOR/Section2/3DSmithGrills.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
3040 -1430 -0.1 3040 -1430 -0.1 0 0
3041 -1535
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucSmithGrills"
}
strucSmithWindbreakerLeft
"data/levels/villacredo/OUTDOOR/Section2/3DSmithWindbreakerLeft.RS"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
3003 -1430.7 0 3003 -1430.7 0 0 0
3003 -1430.7
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucSmithWindbreakerLeft"
}
strucSmithWindbreakerRight
"data/levels/villacredo/OUTDOOR/Section2/3DSmithWindbreakerRight.RS"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
3030.5 -1448.2 0 3030.5 -1448.2 0 0 0
3030.5 -1448.2
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucSmithWindbreakerRight"
}
strucStable
"data/levels/villacredo/OUTDOOR/Section9/3DStable.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1300 -4800 0 1300 -4800 0 0 0
1300 -4800
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucStable"
}
strucStableBase
"data/levels/villacredo/OUTDOOR/Section9/3DStableBase.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1300 -4800 0 1300 -4800 0 0 0
1300 -4800
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucStableBase"
}
strucStableFenceDown
"data/levels/villacredo/outdoor/section9/3dstablefencedown.rs"
1 1 0 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
1297.71 -4743.83 0 1297.71 -4743.83 0 0 0
1297.71 -4743.83
3.14159 0 0 3.14159 0 0 0 0 0
0.85 0.85 1 0.85 0.85 1 0 0 1.13
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucStableFenceDown"
}
strucStableFenceUp
"data/levels/villacredo/outdoor/section9/3dstablefenceup.rs"
1 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
1299.33 -4415.48 0 1299.33 -4415.48 0 0 0
1299.33 -4415.48
3.14159 0 0 3.14159 0 0 0 0 0
0.85 0.85 1 0.85 0.85 1 0 0.15 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucStableFenceUp"
}
strucStrucChapel
"data/levels/villacredo/OUTDOOR/Section10/3DChapel.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
2253.5 -3542.5 0 2253.5 -3542.5 0 0 0
2253.5 -3542.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucStrucChapel"
}
strucStrucChapelSaints
"data/levels/villacredo/OUTDOOR/Section10/3DChapelSaints.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
2253.5 -3542.5 -0.1 2253.5 -3542.5 -0.1 0 0
2253.5 -3542.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucStrucChapelSaints"
}
strucStrucGate
"data/levels/villacredo/OUTDOOR/Section9/3DGate.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
902 -3535 0 902 -3535 0 0 0
902 -3535
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucStrucGate"
}
strucStrucGate1
"data/levels/villacredo/outdoor/section9/3dgate2.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
1089.82 -3346.36 0 1089.82 -3346.36 0 0 0
1089.82 -3346.36
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucStrucGate1"
}
strucStrucGranary1
"data/levels/villacredo/OUTDOOR/section3/3dGranary1.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
2640.5 -4305 0 2640.5 -4305 0 0 0
2640.5 -4305
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucStrucGranary1"
}
strucStrucGranary2
"data/levels/villacredo/OUTDOOR/section3/3dGranary2.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
2954.5 -4327.5 0 2954.5 -4327.5 0 0 0
2954.5 -4327.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucStrucGranary2"
}
strucTavern
"data/levels/villacredo/OUTDOOR/Section7/3DTavern.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3975 -2802 0 3975 -2802 0 0 0
3975 -2802
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucTavern"
}
strucTinioHouse
"data/levels/villacredo/OUTDOOR/Section3/3DTinioHouse.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4533 -1343.5 0 4533 -1343.5 0 0 0
4533 -1343.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucTinioHouse"
}
strucTinioHouseFloor
"data/levels/villacredo/OUTDOOR/Section3/3DTinioHouseFloor.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4506 -1039 0 4506 -1039 0 0 0
4506 -1039
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 2.38 1 1 2.38 0 0 0.00999999
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucTinioHouseFloor"
}
strucTownHall
"data/levels/villacredo/outdoor/section11/3dtownhallwalls.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4107 -3612 0 4107 -3612 0 0 0
4107 -3612
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucTownHall"
}
strucTownHallRoof
"data/levels/villacredo/outdoor/section11/3dtownhallroof.rs"
1 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
4114.26 -4220.45 0 4114.26 -4220.45 0 0 0
4114.26 -4220.45
3.14159 0 0 3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucTownHallRoof"
}
strucWall1
"data/levels/villacredo/OUTDOOR/Walls/Wall1.rs"
1 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3015 -747.5 0 3015 -747.5 0 0 0
3015 -747.5
3.1416 0 0 -3.14159 0 0 0 0 0
1.62 1 1 1.62 1 1 0.00999999 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall1"
}
strucWall1b
"data/levels/villacredo/OUTDOOR/Walls/Wall1.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3980.5 -752 0 3980.5 -752 0 0 0
3980.5 -752
3.1416 0 0 -3.14159 0 0 0 0 0
2 1 1 2 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall1b"
}
strucWall1c
"data/levels/villacredo/OUTDOOR/Walls/Wall1.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4719.5 -751.5 0 4719.5 -751.5 0 0 0
4719.5 -751.5
3.1416 0 0 -3.14159 0 0 0 0 0
2.42 1 1 2.42 1 1 0.00999999 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall1c"
}
strucWall1g
"data/levels/villacredo/OUTDOOR/Walls/Wall6.rs"
1 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4817 -5369 0 4817 -5369 0 0 0
4817 -5369
3.1416 0 0 -3.14159 0 0 0 0 0
2.05 1 0.8 2.05 1 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall1g"
}
strucWall1h
"data/levels/villacredo/OUTDOOR/Walls/Wall6.rs"
1 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4132 -5372 0 4132 -5372 0 0 0
4132 -5372
3.1416 0 0 -3.14159 0 0 0 0 0
2.05 1 0.8 2.05 1 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall1h"
}
strucWall1i
"data/levels/villacredo/OUTDOOR/Walls/Wall6.rs"
1 1 0 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3452 -5375 0 3452 -5375 0 0 0
3452 -5375
3.1416 0 0 -3.14159 0 0 0 0 0
2.05 1 0.8 2.05 1 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall1i"
}
strucWall1j
"data/levels/villacredo/OUTDOOR/Walls/Wall6.rs"
1 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2767 -5376 0 2767 -5376 0 0 0
2767 -5376
3.1416 0 0 -3.14159 0 0 0 0 0
2.05 1 0.8 2.05 1 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall1j"
}
strucWall1k
"data/levels/villacredo/OUTDOOR/Walls/Wall6.rs"
1 1 0 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2082 -5377 0 2082 -5377 0 0 0
2082 -5377
3.1416 0 0 -3.14159 0 0 0 0 0
2.05 1 0.8 2.05 1 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall1k"
}
strucWall1l
"data/levels/villacredo/OUTDOOR/Walls/Wall6.rs"
1 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1395 -5378 0 1395 -5378 0 0 0
1395 -5378
3.1416 0 0 -3.14159 0 0 0 0 0
2.05 1 0.8 2.05 1 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall1l"
}
strucWall1m
"data/levels/villacredo/OUTDOOR/Walls/Wall6.rs"
1 1 0 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
710 -5375 0 710 -5375 0 0 0
710 -5375
3.1416 0 0 -3.14159 0 0 0 0 0
2.05 1 0.8 2.05 1 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall1m"
}
strucWall2
"data/levels/villacredo/OUTDOOR/Walls/Wall2.rs"
1 1 0 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
5152.5 -946.5 0 5152.5 -946.5 0 0 0
5152.5 -946.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1.155 0.8 1 1.155 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall2"
}
strucWall2c
"data/levels/villacredo/OUTDOOR/Walls/Wall2.rs"
1 1 0 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
5152 -1341.5 0 5152 -1341.5 0 0 0
5152 -1341.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1.155 0.8 1 1.155 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall2c"
}
strucWall2c1
"data/levels/villacredo/OUTDOOR/Walls/Wall2.rs"
1 1 0 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
5149.01 -1771.05 0 5149.01 -1771.05 0 0 0
5149.01 -1771.05
3.1416 0 0 -3.14159 0 0 0 0 0
1 1.155 0.8 1 1.155 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall2c1"
}
strucWall2d
"data/levels/villacredo/OUTDOOR/Walls/Wall2.rs"
1 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
5150 -2200 0 5150 -2200 0 0 0
5150 -2200
3.1416 0 0 -3.14159 0 0 0 0 0
1 1.155 0.8 1 1.155 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall2d"
}
strucWall2e
"data/levels/villacredo/OUTDOOR/Walls/Wall2.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
5150 -2600 0 5150 -2600 0 0 0
5150 -2600
3.1416 0 0 -3.14159 0 0 0 0 0
1 1.155 0.8 1 1.155 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall2e"
}
strucWall2h
"data/levels/villacredo/OUTDOOR/Walls/Wall2.rs"
1 1 0 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
5150 -3000 0 5150 -3000 0 0 0
5150 -3000
3.1416 0 0 -3.14159 0 0 0 0 0
1 1.155 0.8 1 1.155 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall2h"
}
strucWall2l
"data/levels/villacredo/OUTDOOR/Walls/Wall2.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
5130 -4000 0 5130 -4000 0 0 0
5130 -4000
3.1416 0 0 -3.14159 0 0 0 0 0
1 1.155 0.8 1 1.155 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall2l"
}
strucWall2m
"data/levels/villacredo/OUTDOOR/Walls/Wall2.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
5130 -4400 0 5130 -4400 0 0 0
5130 -4400
3.1416 0 0 -3.14159 0 0 0 0 0
1 1.155 0.8 1 1.155 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall2m"
}
strucWall2o
"data/levels/villacredo/OUTDOOR/Walls/Wall2.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
5130 -4800 0 5130 -4800 0 0 0
5130 -4800
3.1416 0 0 -3.14159 0 0 0 0 0
1 1.155 0.8 1 1.155 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall2o"
}
strucWall2q
"data/levels/villacredo/OUTDOOR/Walls/Wall2.rs"
1 1 0 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
5130 -5200 0 5130 -5200 0 0 0
5130 -5200
3.1416 0 0 -3.14159 0 0 0 0 0
1 1.155 0.8 1 1.155 0.8 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall2q"
}
strucWall3c
"data/levels/villacredo/OUTDOOR/Walls/Wall3.rs"
1 1 0 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
1460 -2190.5 0 1460 -2190.5 0 0 0
1460 -2190.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
distance "100"
is_chest "0"
is_highlight "0"
is_interactive "0"
light_showbyday "1"
light_showbynight "1"
name "strucWall3c"
num_interactive_items "0"
read_level "0"
}
strucWall3d
"data/levels/villacredo/OUTDOOR/Walls/Wall3.rs"
1 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
1095.5 -2567.5 0 1095.5 -2567.5 0 0 0
1095.5 -2567.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
distance "100"
is_chest "0"
is_highlight "0"
is_interactive "0"
light_showbyday "1"
light_showbynight "1"
name "strucWall3d"
num_interactive_items "0"
read_level "0"
}
strucWall4
"data/levels/villacredo/OUTDOOR/Walls/Wall4.rs"
1 1 1 0
0 0
0 0 1 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
525 -3740 0 525 -3740 0 0 0
525 -3740
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall4"
}
strucWall5
"data/levels/villacredo/OUTDOOR/Walls/Wall5.rs"
1 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
935 -2685 0 935 -2685 0 0 0
935 -2685
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
distance "100"
is_chest "0"
is_highlight "0"
is_interactive "0"
light_showbyday "1"
light_showbynight "1"
name "strucWall5"
num_interactive_items "0"
read_level "0"
}
strucWall5b
"data/levels/villacredo/OUTDOOR/Walls/Wall5.rs"
1 1 0 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
975 -2870 0 975 -2870 0 0 0
975 -2870
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWall5b"
}
strucWarehouse
"data/levels/villacredo/OUTDOOR/Section10/3DWarehouse.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
2390 -4650 0 2390 -4650 0 0 0
2390 -4650
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWarehouse"
}
strucWarehouse2
"data/levels/villacredo/OUTDOOR/Section10/3DWarehouse.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0.9 0.75 0.55
0
3095 -4650 0 3095 -4650 0 0 0
3095 -4650
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 1 1 1 1 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucWarehouse2"
}
strucbamboo
"data/levels/villacredo/OUTDOOR/Section2/bamboo.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2170 -1550 0 2170 -1550 0 0 0
2170 -1550
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucbamboo"
}
strucbamboo1
"data/levels/villacredo/OUTDOOR/Section3/bamboo.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
5314.82 -1938.05 0 5314.82 -1938.05 0 0 0
5314.82 -1938.05
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucbamboo1"
}
strucbamboo2
"data/levels/villacredo/OUTDOOR/Section3/bamboo.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4844 -978.5 0 4844 -978.5 0 0 0
4844 -978.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucbamboo2"
}
struccaimito1
"data/levels/villacredo/OUTDOOR/Section2/caimito1.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1681 -344 0 1681 -344 0 0 0
1681 -344
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "struccaimito1"
}
struccaimito10
"data/levels/villacredo/OUTDOOR/Section2/caimito1.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2693 -378 0 2693 -378 0 0 0
2693 -378
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "struccaimito10"
}
struccaimito2
"data/levels/villacredo/OUTDOOR/Section2/caimito2.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2343 -372 0 2343 -372 0 0 0
2343 -372
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "struccaimito2"
}
struccaimito2b
"data/levels/villacredo/OUTDOOR/Section2/caimito2.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
87 -5303 0 87 -5303 0 0 0
87 -5303
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "struccaimito2b"
}
struccaimito3
"data/levels/villacredo/OUTDOOR/Section2/caimito3.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
101 -4230 0 101 -4230 0 0 0
101 -4230
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "struccaimito3"
}
struccaimito4
"data/levels/villacredo/OUTDOOR/Section2/caimito2.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
26 -4559 0 26 -4559 0 0 0
26 -4559
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "struccaimito4"
}
struccaimito5
"data/levels/villacredo/OUTDOOR/Section2/caimito2.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1953 -514 0 1953 -514 0 0 0
1953 -514
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "struccaimito5"
}
struccaimito6
"data/levels/villacredo/OUTDOOR/Section2/caimito9.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2110 -870 0 2110 -870 0 0 0
2110 -870
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "struccaimito6"
}
struccaimito7
"data/levels/villacredo/OUTDOOR/Section2/caimito3.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2351 -751 0 2351 -751 0 0 0
2351 -751
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "struccaimito7"
}
struccaimito8
"data/levels/villacredo/OUTDOOR/Section2/caimito1.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
89 -3823 0 89 -3823 0 0 0
89 -3823
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "struccaimito8"
}
struccaimito9
"data/levels/villacredo/OUTDOOR/Section2/caimito9.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
2900 -250 0 2900 -250 0 0 0
2900 -250
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "struccaimito9"
}
strucdeadtree
"data/levels/villacredo/OUTDOOR/Section3/deadtree.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4256.5 -1024 0 4256.5 -1024 0 0 0
4256.5 -1024
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucdeadtree"
}
strucguava1
"data/levels/villacredo/OUTDOOR/Section3/guava1.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
3934 -541 0 3934 -541 0 0 0
3934 -541
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucguava1"
}
strucguava2
"data/levels/villacredo/OUTDOOR/Section3/guava2.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4168 -588.5 0 4168 -588.5 0 0 0
4168 -588.5
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucguava2"
}
strucguava4
"data/levels/villacredo/OUTDOOR/Section3/guava4.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
4996 -592 0 4996 -592 0 0 0
4996 -592
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "strucguava4"
}
struckaingin1
"data/levels/villacredo/OUTDOOR/Section1/kaingin1.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1127 -370 0 1127 -370 0 0 0
1127 -370
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "struckaingin1"
}
struckaingin2
"data/levels/villacredo/OUTDOOR/Section1/kaingin2.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
889 -286 0 889 -286 0 0 0
889 -286
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "struckaingin2"
}
struckaingin3
"data/levels/villacredo/OUTDOOR/Section1/kaingin3.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1547 -872 0 1547 -872 0 0 0
1547 -872
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "struckaingin3"
}
struckaingin3b
"data/levels/villacredo/OUTDOOR/Section1/kaingin3.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1148 -895 0 1148 -895 0 0 0
1148 -895
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "struckaingin3b"
}
struckaingin6
"data/levels/villacredo/OUTDOOR/Section1/kaingin1.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
529 -292 0 529 -292 0 0 0
529 -292
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "struckaingin6"
}
struckaingin7
"data/levels/villacredo/OUTDOOR/Section1/kaingin2.rs"
1 1 1 0
0 0
0 0 0 0
1 1 0
0.1 0.25 0.45 0.1 0.25 0.45 0 0 0
0
1320 -584 0 1320 -584 0 0 0
1320 -584
3.1416 0 0 -3.14159 0 0 0 0 0
1 1 0 1 1 0 0 0 0
1 1
{
light_showbyday "1"
light_showbynight "1"
name "struckaingin7"
}
struckaingin8b
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strucpapaya1b
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strucpapaya1c
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strucpapaya1c1
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strucpapaya1c2
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strucpapaya2b
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strucpapaya2b1
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strucpapaya2b2
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strucpapaya2b3
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strucpapaya2c
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strucpapaya3b
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strucpapaya3c
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strucpapaya4b
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strucpapaya4b1
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strucpapaya4c
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strucpapaya5
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strucpapaya5b
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strucpapaya5c
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strucpapaya6b
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strucpapaya8b
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strucpapaya9
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strucpapaya9b
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strucrock6
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strucrock7
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